Ships New drop systems

many things improve in the game regardless of what happens you always collect 3 mateiras for each unit, this pattern follows and manufactured materials, raw materials... data, ground beacon...
missions also after all rewards you for a misery.

many players stop playing elite due to the difficulty and time it takes for simple engineering, turning the little time of fun into work and farm... not all players have 24 hours of their free day to have fun...
the low drop issue also affects when missions in ships and on foot
my suggestion is simple. change the drops and reward to something random and with a possibility beyond 3... such as:
when you collect a certain unit of material you get 4, 6, 8, 10 15 items per unit...

as for missions with higher drops following the same logic

another situation is referring to certain materials that are almost impossible to find.. improve the drop or even balance the bgs to be able to find them more easily and in good quantities

no one likes to play purely for the farm, our jobs in real life are enough... making the game lighter makes wue pilots can dream of building more builds and ships and costumes and personal weapons..


it would be exciting to be able to engineer our ships faster and dream more... it would be exciting after a lot of searching for rare items to find them in good quantity and not have to suffer until you are lucky enough to find 3 more of them...
 
There are more than enough guides telling you where/how to get ship mats. I don't think it's necessary.
Maybe not for ships, but for spacesuits and handguns it is a problem because there is no full exchange between materials and data and storage is limited.
For some reason you can sell ALL, but not buy.
 
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