New engineering taking chance out of the game?

Hopefully, I've misunderstood how the new (Beyond) engineering mechanic is going to work. But just in case here is one player's OPINION (I get mine, you get yours)...

As I understand it, after Beyond rolls out EVERYONE will be able to get the exact same top end module given that they have the required materials. Gone are the secondary effects. Gone are the sliders tied to RNG. Gone is randomness of your "overclocking" adventure. This seems to be a symptom of a wider issue affecting both development and gameplay. Namely, that a few (very vocal) persons that want the game dumbed down get their way. In this case it's engineering but it's happening on many fronts now in E:D.

If you want to improve the GUI, I'm all for it. But now the person that puts in the hours to collect 100 of each grade 5 blueprint requirement to improve his chances of a god roll doesn't get any advantage over the casual player who happens to have the bare minimum to complete grade 5. Score one more for the social justice warrior crowd who thinks everyone should get everything they want... just because. I thought these engineers were supposed be renegades. People who were disaffected by the status quo, and had to go their own way. They had savant level skills and their kind had be sought out, favor gained, and appeased just to deal with them. That was great. Now? Nah, just visit any old space station and their once coveted blueprints are now open source to the galaxy and any dip- with a starter set of tools can fix you right up. I hope the guy with 37 seconds a month to play the game is happy.

Don't have all the materials you need for that awesome new grade 5 FSD? Don't feel like you should have to actually go find them? Don't want to fly those 250Ly to visit the actual engineer? Then Beyond is for you. Now we'll have a material trader every 6Ly that will help you out with that. We wouldn't want you to spend any of your time actually working for that new shiny module would we? I mean, why should someone who faithfully puts whatever gameplay time they have into diligent search and acquisition get an a small advantage over someone who posts a "fairness" issue on the forums? In the new reality of Beyond, everybody gets a participation trophy. Everybody gets a blue ribbon. Your upgrade is my upgrade is his upgrade is her upgrade. Galactic socialism, YAY!

/ENDRANT

"Space is big. Really big." - D. Adams And because space is big, we should have lots of randomness. Lots of weird one off events like Smeaton Orbital. All things should not be cookie cutter. Engineers should not be reduced to McFixIt franchises. This is just one commander's opinion and it is no better than other commander's opinion. But, I for one will miss the variety once the dull gray khakis are passed out to all players. [blah]
 
I think having a less RNG system makes things easier for them to balance. The previous system with so many different effects and possible ranges makes it really hard for them to tune performance. Now with everyone having set stats within certain ranges they will be able to judge things much more easily.
 
If you want to improve the GUI, I'm all for it. But now the person that puts in the hours to collect 100 of each grade 5 blueprint requirement to improve his chances of a god roll doesn't get any advantage over the casual player who happens to have the bare minimum to complete grade 5.

Yes, and it's a good thing. You shouldn't have to grind for hundreds of hours to be competitive in PvP.
 
Not much is being lost. Take the grade 5 long range FSD. The max with Beyond will be 55 percent. Given my many ships with the current system the best I hit was 53 percent. Now I can get there without wasting hundreds of rolls looking for that good one. Overall the highly engineered ships will be balanced offering great specs for those inclined to go for them.
 
Hopefully, I've misunderstood how the new (Beyond) engineering mechanic is going to work. But just in case here is one player's OPINION (I get mine, you get yours)...

As I understand it, after Beyond rolls out EVERYONE will be able to get the exact same top end module given that they have the required materials. Gone are the secondary effects. Gone are the sliders tied to RNG. Gone is randomness of your "overclocking" adventure. This seems to be a symptom of a wider issue affecting both development and gameplay. Namely, that a few (very vocal) persons that want the game dumbed down get their way. In this case it's engineering but it's happening on many fronts now in E:D.

If you want to improve the GUI, I'm all for it. But now the person that puts in the hours to collect 100 of each grade 5 blueprint requirement to improve his chances of a god roll doesn't get any advantage over the casual player who happens to have the bare minimum to complete grade 5. Score one more for the social justice warrior crowd who thinks everyone should get everything they want... just because. I thought these engineers were supposed be renegades. People who were disaffected by the status quo, and had to go their own way. They had savant level skills and their kind had be sought out, favor gained, and appeased just to deal with them. That was great. Now? Nah, just visit any old space station and their once coveted blueprints are now open source to the galaxy and any dip- with a starter set of tools can fix you right up. I hope the guy with 37 seconds a month to play the game is happy.

Don't have all the materials you need for that awesome new grade 5 FSD? Don't feel like you should have to actually go find them? Don't want to fly those 250Ly to visit the actual engineer? Then Beyond is for you. Now we'll have a material trader every 6Ly that will help you out with that. We wouldn't want you to spend any of your time actually working for that new shiny module would we? I mean, why should someone who faithfully puts whatever gameplay time they have into diligent search and acquisition get an a small advantage over someone who posts a "fairness" issue on the forums? In the new reality of Beyond, everybody gets a participation trophy. Everybody gets a blue ribbon. Your upgrade is my upgrade is his upgrade is her upgrade. Galactic socialism, YAY!

/ENDRANT

"Space is big. Really big." - D. Adams And because space is big, we should have lots of randomness. Lots of weird one off events like Smeaton Orbital. All things should not be cookie cutter. Engineers should not be reduced to McFixIt franchises. This is just one commander's opinion and it is no better than other commander's opinion. But, I for one will miss the variety once the dull gray khakis are passed out to all players. [blah]

When there is chance in the game, people want it out of the game.
When there's less chance in the game, people want more chance in the game.
It must drive FDev nuts.
 
I think having a less RNG system makes things easier for them to balance. The previous system with so many different effects and possible ranges makes it really hard for them to tune performance. Now with everyone having set stats within certain ranges they will be able to judge things much more easily.

I think you are right Thrudd. At least, that a large part of it. But it's precisely that standardization that makes a game literally the size (1:1) of the galaxy, less enjoyable.

And for @Ambroza, I agree. You shouldn't have grind for hundreds of hours to be competitive in any mode, PvP included. But under the current system, you don't have to. Nobody NEEDS an all A-rated, all grade 5 module supership to be competitive. But to simply change the system to push-button-get-awesomeness isn't the balancing answer.

You guys bring up good points. Great discussion.
 
Randomness might be mostly gone, which is, in my opinion, a good thing, but there are experimental effects, which also can be applied by spending materials, but will give us some room for individual builds and variance.
The old system was giving me the impression, that the engineers don't really know what they are doing, given the different outcomes of their work. The new system is not perfect, but better I think.
 
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