Greetings CMDRs,
After a few short range exploration trips (see here for fist trip feedback, and here for my new view on my second trip), I've decided it's time for a long voyage. I currently have 2 AFMUs installed but never had to use them so far. However, with the freeing up of a slot with 3.3 I'm tempted to replace on with repair limit and fit a cargo rack for the limpets. I have some questions though.
1) It is correct that if the AFMU reaches 0% a shutdown/reboot will restore it to 1% and allow you to repair modules still?
2) Is it work taking a repair limpet? While I try to be a cautious as I can, there are always times when you take damage and I'd hate to loose everything by losing hull completely, however unlikely. I understand I can synth the limpets with mat found
I'd look forward to any comments or views on this or any other tips.
EDIT: also any recommended Engineer upgrades or Guardian tech that would be useful, particularly on the ? I already have fully upgraded FSD and FSD booster
Cheers
After a few short range exploration trips (see here for fist trip feedback, and here for my new view on my second trip), I've decided it's time for a long voyage. I currently have 2 AFMUs installed but never had to use them so far. However, with the freeing up of a slot with 3.3 I'm tempted to replace on with repair limit and fit a cargo rack for the limpets. I have some questions though.
1) It is correct that if the AFMU reaches 0% a shutdown/reboot will restore it to 1% and allow you to repair modules still?
2) Is it work taking a repair limpet? While I try to be a cautious as I can, there are always times when you take damage and I'd hate to loose everything by losing hull completely, however unlikely. I understand I can synth the limpets with mat found
I'd look forward to any comments or views on this or any other tips.
EDIT: also any recommended Engineer upgrades or Guardian tech that would be useful, particularly on the ? I already have fully upgraded FSD and FSD booster
Cheers
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