Hi Kim!
I took a look at your build and made some adjustments:
https://eddp.co/u/Shr4kg6s
For example, you don't need two field maintenance kits when you can use your SRV to make more ammo from materials. The 5A thrusters are nice but add a lot of weight, so save 10t and go with 4a. You can 3d the power distributor and ditch the mining lasers as they're not really feasible in the black. Now with all the weight and power you can now go for a 3a power as opposed to the 4a.
If you want pure jump range there's more you can do to it, but I think it's a pretty good start. As for where to go? That's the beauty of exploration! Just pick somewhere and go! Don't be discouraged if most everything within 5k light years or so has already been tagged, as that's normal. My advice? First head either up or down on the galactic plane a few hundred light years, and then make your way out from there. I feel like you'll clear the areas already tagged a little quicker that way.
There's Sagittarius A, The Great Annihilator, Colonia, Beagle Point, Betelgeuse, etc... there's a bunch of popular spots and pilgrimage type places. Or just pick a direction and go. You make the rules with exploration! Enjoy the black, and stay frosty out there, Commander O7
PS: One last piece of advice. When entering a Neutron Star or Black Hole System, throttle all the way down before jumping. You're welcome
You're mostly correct, there, a few minor things need fixing though:
- an AFMU cannot fix itself, so if there is enough room for two of them may as well bring them, and an Asp sure has enough room. They should be offline until needed, and should only be used when the ship is in normal space, not in supercruise (attempting to repair thrusters or fsd while in sc can bring additional damage). This means that their power requirements are irrelevant as you can just power down the thrusters to free up power for afmu's.
- Mining lasers can actually save you, granted in rare occasions. There's a famous example of when an explorer got stuck in a system, unable to leave without materials for jump range increase, which weren't present on any of the system's planets. CMDR Chiggy Von Richtoffen then famously performed a rescue flying almost the entire length of the galaxy equipped with mining lasers. The two met in a ring, and Chiggy kept shooting at rocks until the needed jumping materials dropped, explorer picked them up - and the rest is history. Now that being said, most people won't ever need them when exploring, I tend to not bring them myself, but I Just wanted to address the fact that they have more uses other than mining ore, and as such can be useful to explorers.
I made a few further adjustments:
https://eddp.co/u/g9BgwTjm
Here's my reasoning on the changes.
- He had a c3 shield in a c5 slot. I put that shield in a class 3 slot instead and used the c5 one for one bigger AFMU. More ammo, faster, why not. (only do this if you can afford to, as a c5 AFMU is more expensive).
- I D rated that shield. The difference is 42MJ, both are very weak and won't do much to save you in combat - you will need to be on top of your "pullout game" (mind out of the gutter after you've had a chuckle, pls) to survive interdictions (submit, face your attacker, pips 4 2 0, boost past him, wake out would be the standard practice). They will protect against an NPC's salvo or two, and against a bit more forceful thud, but you will need to be careful with both of them, so you may as well save yourself some mass and power requirement.
- 4D'd the thrusters. Better ones won't make planetary landings any easier, despite the popular misconception. Source: landing and taking off safely on and from a 9.77g world with a 5D thrusters-equipped Anaconda. An Asp can do with 4D's. When exploring he'll spend over 90% of his time in supercruise, anyway.
- You can now actually go with a 2A power plant to save even more mass.
- I didn't touch your scoop, if you can afford go 6A (it is worth it, and you lose nothing on reselling modules), but if you put a 6B there for budgetary reasons, that's a fine choice too.
I will say that both the original OP's build and the two revisions posted are more than viable, so fly what you're most comfortable with.