Imho, and only my opinion, heatsinks are unnecessary.
(unless you have spare slots doing absolutely nothing)
If you enter a bi/tri system, and still in SC, then high tail it out and if you have module damage then use you AFMU to fix them.
If you enter a bi/tri system and your ship does an E-stop, when restarting your warp engines
, do NOT go into HS, go in to SC and you will not take damage(as SC spools up much much quicker than HS) so you heat up less.
p.s. 3 deep space trips and no deaths yet.
(unless you have spare slots doing absolutely nothing)
If you enter a bi/tri system, and still in SC, then high tail it out and if you have module damage then use you AFMU to fix them.
If you enter a bi/tri system and your ship does an E-stop, when restarting your warp engines
p.s. 3 deep space trips and no deaths yet.
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