How about making our favourite factions matter more to the player? Discounts at our favourite stations. Tailored missions boards. NPC mercenaries for hire, system limited, naturally - available once you have a reputation they feel more confident with.
You could even implement the 3 slots for fighter NPC's and allocate them ships from your own collection to form a wing. The trade-off being that they don't suffer permadeath, but any ship destruction is covered by yourself in it's entirety.
Yep, why not actually make our favourite systems and the rep we hold matter by bringing some sense of engagement to them?
And when will we get an actual super-power based Navy missions board? Quite frankly, sourcing micro controllers for a faction just dulls my mood. Bring back the navy missions of the old games. Make Elite Dangerous fun!
Incentives could be paint unlocks and other awards, instead of charging for literally EVERYTHING.
You could even implement the 3 slots for fighter NPC's and allocate them ships from your own collection to form a wing. The trade-off being that they don't suffer permadeath, but any ship destruction is covered by yourself in it's entirety.
Yep, why not actually make our favourite systems and the rep we hold matter by bringing some sense of engagement to them?
And when will we get an actual super-power based Navy missions board? Quite frankly, sourcing micro controllers for a faction just dulls my mood. Bring back the navy missions of the old games. Make Elite Dangerous fun!
Incentives could be paint unlocks and other awards, instead of charging for literally EVERYTHING.
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