After re-watching the capital ship trailer again I'm surprised player distress signals aren't already in the game as a feature.
The idea would be that if a player is attacked by a pirate/bounty hunter/ne'er do well character they can broad cast a distress signal to the local system (In the form of an instance signal much like the unidentified signal source) and other players can come to there aid, they might offer a reward for assistance or hope someone will come out of the kindness of their heart, the point is it would be an additional mechanic to encourage player interaction.
Additionally a new ship component specifically designed to counter this could be introduced, a signal jammer could be used by pirates or player hoping to catch someone unawares to jam the signal either canceling or reduced its detection range in the solar system so only nearby players can pick up the distress signal.
The idea would be that if a player is attacked by a pirate/bounty hunter/ne'er do well character they can broad cast a distress signal to the local system (In the form of an instance signal much like the unidentified signal source) and other players can come to there aid, they might offer a reward for assistance or hope someone will come out of the kindness of their heart, the point is it would be an additional mechanic to encourage player interaction.
Additionally a new ship component specifically designed to counter this could be introduced, a signal jammer could be used by pirates or player hoping to catch someone unawares to jam the signal either canceling or reduced its detection range in the solar system so only nearby players can pick up the distress signal.