1) A nav beacon would be nice.
2) The overwhelming police response to pirates is good, but should probably scale inverse to rank. (players with high ranks probably do not need 10+ NPC police to help with a single t-10.
3) Basic outfitting of relevant equipment on the mega ship would be nice. If the ferry is aimed at early players they will probably not know what modules they need.
4) Being able to buy tons of stuff (commodities ) on the megaship does not make a tone of sense.
5) Missions, and guided mission from the mega ship would be nice for players starting out.
6) Differentiating the USS better would be nice. (if the wreckage was more guardian like it would be cool too, but probably too much work.)
7) missions to & from the asteroid base 'New Growth" in the pencil nebula would be cool.
8) a mini bubble of star ports scattered around guardian space would be a nice safety net for newer players.
2) The overwhelming police response to pirates is good, but should probably scale inverse to rank. (players with high ranks probably do not need 10+ NPC police to help with a single t-10.
3) Basic outfitting of relevant equipment on the mega ship would be nice. If the ferry is aimed at early players they will probably not know what modules they need.
4) Being able to buy tons of stuff (commodities ) on the megaship does not make a tone of sense.
5) Missions, and guided mission from the mega ship would be nice for players starting out.
6) Differentiating the USS better would be nice. (if the wreckage was more guardian like it would be cool too, but probably too much work.)
7) missions to & from the asteroid base 'New Growth" in the pencil nebula would be cool.
8) a mini bubble of star ports scattered around guardian space would be a nice safety net for newer players.