New HTC Vive problems.

Greetings

At long last I have upgraded my PC and got myself an HTC Vive, However I am having problems with ED where I can't get a clear picture.

Either I can't read the text or I get terrible double vision.

And then there is the stutter! it's just unplayable like this.

Any help would be greatly appreciated as I'm on the verge of selling the Vive and buying some serious monitors.

Spec:
Maximus VIII hero
I7 6700k
Titan XP
32 gig Vengeance 3000mhz ram.
win 10 pro
 
Greetings

At long last I have upgraded my PC and got myself an HTC Vive, However I am having problems with ED where I can't get a clear picture.

Either I can't read the text or I get terrible double vision.

And then there is the stutter! it's just unplayable like this.

Any help would be greatly appreciated as I'm on the verge of selling the Vive and buying some serious monitors.

Spec:
Maximus VIII hero
I7 6700k
Titan XP
32 gig Vengeance 3000mhz ram.
win 10 pro


Ah... Here is a thread for you - https://forums.frontier.co.uk/showthread.php/247986-HTC-Vive-resolution-and- focus and here is one on how to make it playable ;) - https://forums.frontier.co.uk/showthread.php/274325-How-to-get-Elite-in-VR-looking-CRYSTAL-CLEAR-D

Hope these help ....
 
I recently got the Titan X Pascal and a Vive too, but only running on an i7-3770K (OC'd to 4.5Ghz) and 16Gb of memory.

So far, these are the best flicker/stutter-free Elite settings I've come up with to keep the text as legible as I can...

I set "renderTargetMultiplier" to 2 in the steamvr config file and this setting has a major effect over the default 1 (stop/restart the Steamvr app, then Elite to apply changes here), then use the following settings in the Elite (Live, not beta)...

Settings-1.jpg
Settings-2.jpg

Your system is better than mine on CPU and memory, so you should get good performance with these, then probably tweak them up.

In a station, my GPU monitor typically reports a max of 80-90% usage with these settings. The CPU is hovering around 25-35% per core.

The choice of putting the multiplier to 2 in the config, then setting SS to 0.85 in the game looks odd, but to my eyes at least, gave the best results so far.

If you find better settings, it would be good to hear about them to try here too.
 
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I recently got the Titan X Pascal and a Vive too, but only running on an i7-3770K (OC'd to 4.5Ghz) and 16Gb of memory.

So far, these are the best flicker/stutter-free Elite settings I've come up with to keep the text as legible as I can...

I set "renderTargetMultiplier" to 2 in the steamvr config file and this setting has a major effect over the default 1 (stop/restart the Steamvr app, then Elite to apply changes here), then use the following settings in the Elite (Live, not beta)...

View attachment 112313
View attachment 112314

Your system is better than mine on CPU and memory, so you should get good performance with these, then probably tweak them up.

In a station, my GPU monitor typically reports a max of 80-90% usage with these settings. The CPU is hovering around 25-35% per core.

The choice of putting the multiplier to 2 in the config, then setting SS to 0.85 in the game looks odd, but to my eyes at least, gave the best results so far.

If you find better settings, it would be good to hear about them to try here too.

Disable shadow ( high impact on FPS) and go for render target mutipler 2.2~2.5 if juddery lower SS to 0.75 in game, also galaxy map on "low" looks fine in vr and respond faster.
 
Disable shadow ( high impact on FPS) and go for render target mutipler 2.2~2.5 if juddery lower SS to 0.75 in game, also galaxy map on "low" looks fine in vr and respond faster.

Thanks. I know you are right on shadows, but I like them so I put up with the performance hit. :)
I'll have another fiddle with the other settings you mention though. As I'm new to using VR I still make at least 1 or 2 changes per play-session.
 
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