New Information from PC Gamer Magazine

I just read the latest issue of PC Gamer Magazine, and these are the new and interesting pieces of information about Jurassic World Evolution:

Las Cinco Muertes

  • On Isla Matanceros, the weather doesn’t get much more dramatic than the odd rain shower.
  • On Isla Tacaño, you have two different areas connected by a thin strip of land, so you'll have to ferry things around and make sure you have the resources to do so.

  • On the smallest island, Isla Pena, you have the added challenge of having to deal with the most dangerous dinosaurs. You'll be working on this island at night, which makes moments when storms roll in extra dramatic.

  • Some islands have starting layouts. They can be dilapidated or worn out, though, only giving you a very basic infrastructure to work with. Power can be more difficult or expensive to generate on some islands. And some islands will be covered in vegetation, so you'll have to clear space.

  • Isla Sorna is the final island, with the biggest play space, and at that point the game will be throwing everything at you.

Entertainment. Science. Security.

  • While the Science team, for example, won’t appreciate you creating fantastical new dinosaurs that never existed in reality, the Entertainment guys will love it.

  • Being balanced and keeping every division happy is an effective strategy, but requires a lot more effort. You can follow one path, but the others will get annoyed. And that can lead to sabotage. However, you will get a loyalty bonus for sticking with one division, so there’s an element of risk and reward to picking a side.

  • Your advisors will inform you if the park is missing a building that serves a particular need, reflecting their own interests. If you don’t have any merchandise stands your Entertainment advisor will pipe up and suggest you get one, because that’s a lot of profit you're missing out on. And you’re Security advisor might be happy if you build stronger fences or invest in more rangers to keep an eye on the dangerous dinosaurs.

Making Dinosaurs

  • The genetic engineering will directly not only affect the dinosaur's stats, but also their temperament.

  • A partially complete DNA profile also comes with the risk of the dinosaur dying before it’s born, which can be both costly and time-consuming. The dinosaurs are the heart and soul of your park, and the variety and quality of the clones you bring in will have a direct impact on its success.

Campaign Mode/Story

  • You'll be told a complete story, but the pace and frequency of the events that occur will depend on your playstyle. And how the story unfolds will also depend on the division whose path you choose to focus on. A player who leans into Science will experience a very different story to someone who prefers Security, and vice versa.

  • The game is setting the table up, then letting players pick what they want from the buffet. There isn’t a lot of beat-to-beat narrative, but the game does have campaign elements. The three divisions have their own characters and stories that are unique to those paths. And if you complete all the missions for a division, they’ll tell you a complete story. So the game is both freeform and scripted.
 
We already knew everything you just typed.

Not really, the information from Las Cinco Muertes shows quite a lot of new stuff regarding the layout of facilities (potentially reusing abandoned dinosaur facilities from Isla Sorna and Isla Nublar) and what we have to do in terms of missions.
 
Some of the information about the islands was new and interesting. Like that some of the islands will have a starting layout and it will be dilapidated. This could either be Sorna or Nublar. But I suspect it will be Sorna cause the JP lore says Sorna was where the Dinosaurs were actually created. So I can see how there would be a lot of usable old structures on Sorna. Though it could mean that we will end up playing Nublar with some old 1993 JP buildings, but dilapidated means they won't be in the best condition. I hope the 1993 JP on Nublar will be in good condition though. I would really like to be able to play the 1993 park.
 
Some of the information about the islands was new and interesting. Like that some of the islands will have a starting layout and it will be dilapidated. This could either be Sorna or Nublar. But I suspect it will be Sorna cause the JP lore says Sorna was where the Dinosaurs were actually created. So I can see how there would be a lot of usable old structures on Sorna. Though it could mean that we will end up playing Nublar with some old 1993 JP buildings, but dilapidated means they won't be in the best condition. I hope the 1993 JP on Nublar will be in good condition though. I would really like to be able to play the 1993 park.

I hope that once unlocked you can get the original park buildings.
 
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