Powerplay New interdiction-stuff

Good morning,

while I have nothing against being interdicted by NPCs 20 times a day I think that interdicting NPCs is now way too difficult and too much time consuming. I am playing 4-6 hours a day, but I think that I will pause Powerplay for a couple of cycles until we see a improvement and a variety in getting merits, e.g. in Missions/Bounties. Keeping the 10 K lasts too long.

Thanks.


 
We have made ~800 points in about an hour and a half by undermining with a friend yesterday, both flying an Imperial Courier. We didn't have any real problem with interdictions, except a few impossible one now and then. We both lost something like 3-4% hull. It is weird that people seems to have so much different experience.
 

dayrth

Volunteer Moderator
It is weird that people seems to have so much different experience.

I've noticed this. Some people are finding interdicting impossible but avoiding OK. Some (like me), that interdicting is OK but avoiding almost impossible. Others are having trouble with both. It doesn't seem to be related to the ship your flying either. Very odd.
 
Upgraded to an A3 Frame shift interdictor and saw an immediate improvement in my success rate for pulling ships out of SC, it's not easy and needs a lot more skill and concentration than before...But my success rate is improving and my failure rate is decreasing the more I practice. :cool:

I expect the interdiction difficulty to be toned down a bit in patch 1.4.1 .....harder than 1.3 and easier than 1.4 will suit me fine :D
 
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It is weird that people seems to have so much different experience.
Like many things in this game, it really depends upon a host of variables, including skill level and your understanding of the in-game "physics." I'm pretty good at preventing NPCs from getting into interdiction position if I see them, but if they get a tether in me, I prefer to submit and boost away. I just read a wonderful post on the interdiction thread regarding something obvious I've missed about the interdiction mechanics, primarily because I don't like the pew-pew and so don't interdict very often, that I'm anxious to try.
 
Yesterday after 2 hours of effort I had sequels exactly 30 merits from one kill that I successfully interdicted from about 8 interdiction attempts. To date I have yet to avoid an interdiction, although I have either escaped or killed the interdicted.

After reading the posts on this matter, coupled with my direct experience, it seems that equipment matters AND we need to take our game to the next level. This will be painful as it will cost in hull damage payouts and ultimately we will have fewer successful interdictions. But it will require that we become better pilots overall so in my mind a good thing.
Edit: A DBS with C3 FSDI. The ship I trapped was a T6. I missed on Cobras and Asps that were lower ranked. (I'm a Competent). I need some practice but PP in Winters leaves very little time to gad about.
 
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I tried with a higher class interdictor, but it didnt help :( I have a succession rate of 1:3. Even if I keep them dead in the middle they win the interdiction. Looks almost buggy :(
 
10k is hard work, but then 50 million credits is a lot of money....


It isn't lol. 1.3, I spent around 5 hours a week to remain at 10k. The interdiction seems to be improved, it is harder to interdict NPCs, one has to stay longer at 3 white-blueish stages. I quite like it but sometimes the NPCs glitch behind you which result in a loss. Same works vice versa.

And 50 million credits is not that much. Just the main income source. I need about 3 months of 10k work to buy a fully fitted conda (combat) but since the conda is less effective that the Python, Python all the way for just 150-200 million credits.

But some variants of merit grinding would be nice, yes. Missions should be awesome.
 
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Power Play really needs some new ways to earn merits. Not sure why we can't get Merits through the normal mission system. Or why we have two tiers of system control: BGS influence and PP Command Capital. The BGS missions are way more interesting and varied than the mere TWO missions available in Power Play. Not sure why FD felt the need to create a whole convoluted system with such limited gameplay opportunities, when they could have just expanded the significance of BGS missions and factions within the BGS and grown the idea of PP organically, rather than the contrived "Monopoly money" system of CC and Merits.

Also, flipping a system via the BGS with a group of friends is WAY more fun than grinding merits to fortify/undermine a system. Even Explorers can help flip a system via the BGS!
 
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Interdiction needed to get harder to balance things out.

But hopefully the teases about PP missions will add some much needed variety.
 
Good morning,

while I have nothing against being interdicted by NPCs 20 times a day I think that interdicting NPCs is now way too difficult and too much time consuming. I am playing 4-6 hours a day, but I think that I will pause Powerplay for a couple of cycles until we see a improvement and a variety in getting merits, e.g. in Missions/Bounties. Keeping the 10 K lasts too long.

Thanks.



There's already a thread about this in General Discussion.

It's a welcoming change that raises NPC difficulty.

Even, now, unless the interdictor/what I'm interdicting is an Elite NPC, it's still quite simple.

Pre 1.4 interdiction is a bad joke, I didn't even have to try the slightest to win/evade.
 
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There's already a thread about this in General Discussion.

It's a welcoming change that raises NPC difficulty.

Even, now, unless the interdictor/what I'm interdicting is an Elite NPC, it's still quite simple.

Pre 1.4 interdiction is a bad joke, I didn't even have to try the slightest to win/evade.

I once went afk to open the door and prepare some tea I was brewing in 1.3, I returned ~5-6 minutes later and the interdiction was still going and was ~70% successful as well.
 
The new interdiction situation is a game ruining fiasco. More difficultly, more bugs, more arbitrariness, more tedium, more frustration, more anger - less fun. The only way Frontier could do more damage to their company would be to start fitting emission test cheating devices to their ships.
 
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