New Material Capacity - Ignore List

Ok now that we have the new range from 150-300 material storage for every material (depending on rarity), what is the point of the Ignore list? When we max out something, doesn't it mean we just don't collect it anymore regardless?

Now I can see this being useful for mining and not collecting ores that you don't want with limpets, but I'm not getting why they have that for the SRV and material collection?

My only guess is they just don't differentiate between ore collecting in mining and SRV collecting for mats. Am I missing something?
 
My guess is that an ignore list had been requested as a quality of life change, and was already being coded before the new individual material limits were decided on. It might have been more work to remove it than just leave it in.
 
As a Miner, the ignore list is not just for materials, but for useless ore that goes into the refinery and takes up cargospace. The ignore function will make mining great.

EDIT: There is also the concept of Wing mining, where players starting to get full, ejects Limpets to make more room for the refinery to refine. All other players in that wing will start to collect those dropped Limpets (this is how collector limpets work), so... if you are in that wing and do not want to collect limpets, you can put limpets on the ignore list... and so on and so forth etc.

I have yet to test if you have a full stock of 300 Sulphur, if collectors will still try to collect them or not though.
 
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I thought that was for mind ng refinery modules with restricted collector bins. If you only have a small ship with three or four bins then restricting materials collected means you’ll never have limpits wating for an empty collectior bin. And no longer have to purge crap to make space in a bin for the wanted materials. This is a godsend imo.
 
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Yes I mentioned the usefulness of mining, but was curious why it also applied to materials you can get in the SRV. But as DarkPaladin stated, it could have just been connected to all materials at the time and it just would be tedious to remove it from just SRV materials. Makes sense, so as long as I'm not missing something why I need to ignore certain materials in the SRV then.

I thought maybe if you ignored them, they would no longer display as fragments when your SRV destroyed a Outcrop or Meteorite as when you start capping out materials it can be a pain to target the ones you need after awhile. I might try that out as I just capped a few things...

EDIT: just tried it out and it grays out the material and it does remove it from the radar so you don't try and target it, though you still can manually target it. At least it helps you see in the radar what you have not maxed out in this case...
 
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Hmmm ...

I just maxed out Magnesium while in my SRV so I decided to try it out. I put it on the ignore list and now I can't see it in Inventory???

Seems a bit odd

I'd also rather see the option to add/remove ignore function moved to the Inventory screen so that I don't have to double click as target on the Contacts screen when selecting targets for scooping.

It would seem to be much easier if it was a simple toggle on the Inventory screen.

EDIT: OOOPsS - my bad

It was Manganese - Magnesium isn't a thing in ED???

I'd still like to see selection/control moved to Inventory screen. [big grin]
 
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Hmmm ...
I'd also rather see the option to add/remove ignore function moved to the Inventory screen so that I don't have to double click as target on the Contacts screen when selecting targets for scooping.

It would seem to be much easier if it was a simple toggle on the Inventory screen.

Oh I totally agree, I was hoping it would have had an option in there and was curious how on Earth I'm going to remember what I ignored and what I didn't. Especially when I start ignoring more and more maxed out materials, I no longer even look at the Contacts menu, I just click on what shows up on the radar now and only select those.

My prediction though is I'll eventually start to use these mats I have on ignore and they'll no longer be maxed out and I'll forget to un-ignore them. Guess that's still going to mean some material management to some degree...
 
My prediction though is I'll eventually start to use these mats I have on ignore and they'll no longer be maxed out and I'll forget to un-ignore them. Guess that's still going to mean some material management to some degree...

Been there, done that. During the beta I set iron to 'ignore' while surface mining. A few days later, I went ring mining for mats to see how much I'd get. By that time I'd forgotten about setting iron to 'ignore' and didn't notice till I was twenty minutes in. Since I was trying to see how much of each mat I could collect, it meant my data from that run was skewed and I had to discard it.

There really should be a table or marker somewhere telling you which items are currently being ignored. Or there is and I'm just too dumb to have spotted it.
 
Limpets are about half as smart as [members of whichever political party you most strongly disagree with], and will try to collect anything they happen upon while flying around, including things you have no space for, forcing you to eject 3 of whatever that might be so they can drop what they're carrying and go back to what they were doing.

An Actual Ignore List would be a great feature, one I requested during the first beta. Not knowing what you're currently ignoring and not having a quick and easy way to remove something from your Ignore List is something of an annoyance, especially if it's something you've ignored by accident and is particularly rare.
 
Limpets are about half as smart as [members of whichever political party you most strongly disagree with], and will try to collect anything they happen upon while flying around, including things you have no space for, forcing you to eject 3 of whatever that might be so they can drop what they're carrying and go back to what they were doing.

An Actual Ignore List would be a great feature, one I requested during the first beta. Not knowing what you're currently ignoring and not having a quick and easy way to remove something from your Ignore List is something of an annoyance, especially if it's something you've ignored by accident and is particularly rare.

Hang on. So I can't see what I'm ignoring? For real? So how do I set a particular material to be ignored to begin with, is it an option whilst it's targeted or something?

Sorry I've read the words 'not knowing what you're currently ignoring' five or six times now and it's still not going it. Are you seriously telling me I can tell the game to ignore some of the vast array of materials etc in the game but I can't see anywhere in-game what is on the ignore list at any given time? Seriously? That's actually a thing? I assumed it would just be a flag you set on the materials inventory screen.

I was just about to say how great it will be to get back to mining how it was before they put materials in asteroids because I just don't want to collect them whilst mining at all. Don't want half my limpets holding a bit of iron, nickel or sulphur that I neither want nor need and have no room to store whilst the painite floats off into the distance and I go to the materials inventory every ten minutes to flush out more crap just so I can fill up with it again.

However using something other than the inventory list to do the blocking and not having an easy way to see what I've blocked means doing what I intended (just blocking out all materials that spawn in asteroids whilst mining) sounds like it could be a pain to do and an even bigger pain to undo now.
 
Hang on. So I can't see what I'm ignoring? For real? So how do I set a particular material to be ignored to begin with, is it an option whilst it's targeted or something?

Sorry I've read the words 'not knowing what you're currently ignoring' five or six times now and it's still not going it. Are you seriously telling me I can tell the game to ignore some of the vast array of materials etc in the game but I can't see anywhere in-game what is on the ignore list at any given time? Seriously? That's actually a thing? I assumed it would just be a flag you set on the materials inventory screen.

I was just about to say how great it will be to get back to mining how it was before they put materials in asteroids because I just don't want to collect them whilst mining at all. Don't want half my limpets holding a bit of iron, nickel or sulphur that I neither want nor need and have no room to store whilst the painite floats off into the distance and I go to the materials inventory every ten minutes to flush out more crap just so I can fill up with it again.

However using something other than the inventory list to do the blocking and not having an easy way to see what I've blocked means doing what I intended (just blocking out all materials that spawn in asteroids whilst mining) sounds like it could be a pain to do and an even bigger pain to undo now.

That is correct. You can choose to Ignore a particular item by selecting it, or to stop ignore it in the same manner. You can then take a month off, come back, forget what you ignored, and not know it.

It's not that hard to undo, or to do, but if you forget to check...
 
That is correct. You can choose to Ignore a particular item by selecting it, or to stop ignore it in the same manner. You can then take a month off, come back, forget what you ignored, and not know it.

It's not that hard to undo, or to do, but if you forget to check...

So basically the actual ignore list is going to have to be written on a notepad.

Seriously, is it me or do FDev have good ideas and then cripple their usefulness by implementing them in ways which seem to be so far removed from the obvious, logical way you'd think of doing it as to be almost deliberately obtuse?

I mean sure, setting the ignore option whilst something is selected is good functionality in itself because it's immediate and doesn't need you to go into the inventory menu, but surely logic says that with so many materials you need to be able to tell somewhere what is currently on the ignore list? So use the inventory and a flag system - ignore can be set by either selecting the material in-game and ignoring it (like you say it happens now) or by manually setting the flag on the inventory list (which allows you to plan ahead and set up your ignores before heading off to do something like mining where you may want to temporarily add a block of materials) and cancelling the ignore working the same way - either select the material on-screen and turn ignore off, or switch it off in the inventory list.

You couldn't use the inventory on its own or you'd have no way to remove the ignore setting from a material that you don't have any of but essentially making us reliant on pens and paper or a spreadsheet is just... I don't even.

You know, I honestly don't want to be sitting here making posts like this. There's so much I'm happy about in 3.0 but things like this and the refusal to add proper multiple selection filtering to the galmap just make gameplay feel clumsy where it could be streamlined and have a much more logical workflow. It's like a disconnect coming into play around the way people would actually do things whilst playing the game.
 
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So basically the actual ignore list is going to have to be written on a notepad..

Well you do see them in the Contacts window if they are ignored, they are just grayed out. The issue is you have to have those materials there present in your vicinity in order to see that you ignored them. It's kind of dumb.

I was hoping they'd have something where you can select to Ignore materials that are at capacity. That way you don't have to figure out by doing into your Inventory to see if you need more of a material or not. It would help on those low G planets where all the materials fly way up in the air and land a distance from one another. High G planets are great as you can just have everything removed from the Ignore list and just make your way down in the Contact menu and if you are cap, then just select the next item as all the mats pretty much land right in the same spot making them all simple to scoop without moving the SRV...
 
So basically the actual ignore list is going to have to be written on a notepad.

Seriously, is it me or do FDev have good ideas and then cripple their usefulness by implementing them in ways which seem to be so far removed from the obvious, logical way you'd think of doing it as to be almost deliberately obtuse?.

To get a proper ignore tab list will require game play as does planetary navigation markers :D
 
As a Miner, the ignore list is not just for materials, but for useless ore that goes into the refinery and takes up cargospace. The ignore function will make mining great.

EDIT: There is also the concept of Wing mining, where players starting to get full, ejects Limpets to make more room for the refinery to refine. All other players in that wing will start to collect those dropped Limpets (this is how collector limpets work), so... if you are in that wing and do not want to collect limpets, you can put limpets on the ignore list... and so on and so forth etc.

I have yet to test if you have a full stock of 300 Sulphur, if collectors will still try to collect them or not though.

It works great for me. You have to put items on the list, before using the drones. Scan, and then select Ignore.

Pity there is no pre-populated list to start with. :(
 
Well you do see them in the Contacts window if they are ignored, they are just grayed out. The issue is you have to have those materials there present in your vicinity in order to see that you ignored them. It's kind of dumb.

I was hoping they'd have something where you can select to Ignore materials that are at capacity. That way you don't have to figure out by doing into your Inventory to see if you need more of a material or not. It would help on those low G planets where all the materials fly way up in the air and land a distance from one another. High G planets are great as you can just have everything removed from the Ignore list and just make your way down in the Contact menu and if you are cap, then just select the next item as all the mats pretty much land right in the same spot making them all simple to scoop without moving the SRV...

Now the caps are per-item it should really just auto-ignore anything that you're already filled up with. There's no reason for it to do anything else. Wasn't the case prior to 3.0 when you might have wanted to drop some low value stuff to pick up some rares but that doesn't apply now; if they're full, they're full..

And yeah, setting or unsetting ignores should be possible without actually having the ignored item there with you, regardless of the precise method used to do it.

To get a proper ignore tab list will require game play as does planetary navigation markers :D

'If a lot of people use it, we might look at it again.' :D
 
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Now the caps are per-item it should really just auto-ignore anything that you're already filled up with. There's no reason for it to do anything else. Wasn't the case prior to 3.0 when you might have wanted to drop some low value stuff to pick up some rares but that doesn't apply now; if they're full, they're full..

That would be ideal. For now when I see say Sulfur and Phosphorus, I just refill my SRV ammo and my fuel and then just manually target both the raw mats and scoop them up right there to get them back to max without taking them off the ignore list as you can still target them. Same when I see Nickle and Iron for SRV Repairs. So it's fine in that regard.

But it's going to be something I'm going to forget when I'm using FSD boost or something else and forgetting to remove those off the Ignore list, so it's still going to be somewhat a manual mental thing trying to remember if I'm really at cap or not. And not being able to un-ignore something from the inventory, you have to actually see the raw material on the ground in front of you before you can un-ignore it...
 
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