New Mission Type [Harass Target]

So I just thought of a new mission!

Mostly issued by shady factions, but can be others too, basically, you get asked to harass, but not kill, a target, for either money, or information.
Harassing them basically consists of shoot them until they surrender. Disabling drives and FSD more or less guarantees this.
But the target might not give up the information until a very low hull %, and may wake out at any time, which you will need to either prevent, or be able to follow (a real use for the wake scanner!).

If you're scaring them in to paying their debts, you complete the mission when the target surrenders, and then wakes out with a promise to pay, or waits for you to leave. Or, they may drop the value in cargo, which you can return to your employer to complete the mission.

If it's for information, they will transmit it to you, and wake out. Or just wait for you to leave.

You'll nearly always be under explicit orders to not kill the target, ever. So just pew pewing them until they surrender and explode would actually fail the mission.

Possible hiccups could include;
  • The target receiving assistance, or ships being sent to stop you.
  • Ships being sent to kill the target before it surrenders the information (will not happen for debt collection missions).
  • Target offering to pay you to let them live.
  • Target not knowing the information you seek, but knowing someone who does (aka, redirect, information missions only).

These missions could spawn follow on missions, such as;
  • Target lied and never paid up, kill them or family member (Evil!).
  • More money. If you returned cargo, it might not have been enough, try again.
  • Information was false, try it again, then kill them.
  • Information was good, could lead to many other missions, assassination, piracy, surface assault (not scan).
  • Let target go, so they could offer you missions against your original mission giver.

What do you think?

CMDR Cosmic Spacehead
 
Like the idea, fits in well with the current mission types and would add some extra flavor to anarchy factions in systems. Could use some faction government specific mission types for the other types of governments as well.
 
Hello, CSH. :)

+1. That's not a bad idea at all, providing the missions work properly. The chance to actively engage in anything resembling a dialogue with NPCs is something I feel the game could benefit hugely from, providing it's done well. If the result is bugged to hell, however, then that's obviously a bit different.

BTW, not to be discouraging, but if my woefully-soggy memory serves, this idea may be one that you've offered in a previous suggestion - although, given your near-omnipresence on the forum, I may be misremembering some variation on a similar theme. Either way, the idea's still a good one. :D
 
Hello, CSH. :)

+1. That's not a bad idea at all, providing the missions work properly. The chance to actively engage in anything resembling a dialogue with NPCs is something I feel the game could benefit hugely from, providing it's done well. If the result is bugged to hell, however, then that's obviously a bit different.

BTW, not to be discouraging, but if my woefully-soggy memory serves, this idea may be one that you've offered in a previous suggestion - although, given your near-omnipresence on the forum, I may be misremembering some variation on a similar theme. Either way, the idea's still a good one. :D

Heh, I could very well have made this suggestion before, or simply read someone else's idea and copied it. I have an awful memory for these things. :D

I'd hope FD would add the mission in a not-broken state, but you never know. Lol

I do spend too long on these forums.
I may aswell move in really. :p
 
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