If an ammo store had a chance of explosion that could damage the player's ship, no one would risk using it.Oooh I like this.
Makes me think of blowing out the ammo racks on tanks in games like Warthunder or such.
It would be DOA.
If an ammo store had a chance of explosion that could damage the player's ship, no one would risk using it.Oooh I like this.
Makes me think of blowing out the ammo racks on tanks in games like Warthunder or such.
Ah wellIf an ammo store had a chance of explosion that could damage the player's ship, no one would risk using it.
It would be DOA.
Correct.Don't assume.
I know for a fact that the OP has been playing the game since 2015 and knows about synthesis. Sometimes people create new forum accounts.
The base game is a legitimate fully-fledged game offered by Frontier, and Horizons is an optional expansion pack.The base game is just the demo. Get over it.
Works both ways.Nah.
Ya I did not think about sheild tanks. Having 4 or 5 Modules for Ammo all in 6 7 8 module slots. I could see staying out in a area forever.I mean, shield-tanks wouldn't care at all (and I mean pure shield tanks).
It'd make flechettes more meaningful, possibly.
Well, the Op has only been on for a few months we can assume he might not know the whole game.
Don't assume.
I know for a fact that the OP has been playing the game since 2015 and knows about synthesis. Sometimes people create new forum accounts.
I've been playing since 2016, but only been on the forums since about April of this year.
And what would be the problem with that? Especially considering they can effectively do that right now anyway with synthesis?Ya I did not think about sheild tanks. Having 4 or 5 Modules for Ammo all in 6 7 8 module slots. I could see staying out in a area forever.
It's just like how the proposed ammo store would have disadvantages (i.e. giving up a military slot that could be otherwise be used for defensive purposes).It's like those disadvantages were implemented on purpose.
That's a GOOD thing, though. Those module slots aren't being used to tank even more with, say, Guardian shield boosters. And I assume we'd have to pay for the extra ammo.Ya I did not think about sheild tanks. Having 4 or 5 Modules for Ammo all in 6 7 8 module slots. I could see staying out in a area forever.
I am looking at I am a solo player due to inconvenience of console and Combine with Ammo Synthesis. I can stay out almost infinite of time. We are not talking about dealing with open mode and PvPers that can use it to exploit the whole system solo mode. You know how easy it is to exploit that. You know Wait and let a security ship target a ship and take them out.That's a GOOD thing, though. Those module slots aren't being used to tank even more with, say, Guardian shield boosters. And I assume we'd have to pay for the extra ammo.
The best way to implement "Magazines" would be to have a + to all weapon hardpoints' capacity: perhaps +50% for a Size 1 and going up from there. I don't envision a Magazine being larger than a Size 5 or so; that's a LOT of space, dozens of reloads' worth.