Current meta unfavorable for light ships, they work as low level gear in another MMOs, some unique modules can make it different!
Cloacking device - utility mount.
consumes energy from SYS capacitor
making EAGLE untargetable
Repair drone
A drone launched from the ADDER wich repair targeted ship.
Mass disruptor
Can be fitted on Viper only.
Give this ship ability to masslock everything with factor of 10.
Extended ammopack
Can be fitted on Vulture only.
Provides extra 100% ammo for any gun.
Weapons changes: this should be considered by devs, as players tend to use only 3 weapon types: MC, Pulse laser, Beam laser.
New gun:
I doesn't like "something between cannon and multicannon" as it very similar to "something between man and woman"
We have no dedicated anti-module weapon. I can suggest a cannon with EMP rounds, when round hit its target it emits shock fileld wich do light damage to all ships nearby. And do heavy damage to module in point of impact. Damage to the reactor should be reduced to prevent this weapon being IMBA.
Cloacking device - utility mount.
consumes energy from SYS capacitor
making EAGLE untargetable
Repair drone
A drone launched from the ADDER wich repair targeted ship.
Mass disruptor
Can be fitted on Viper only.
Give this ship ability to masslock everything with factor of 10.
Extended ammopack
Can be fitted on Vulture only.
Provides extra 100% ammo for any gun.
Weapons changes: this should be considered by devs, as players tend to use only 3 weapon types: MC, Pulse laser, Beam laser.
New gun:
I doesn't like "something between cannon and multicannon" as it very similar to "something between man and woman"
We have no dedicated anti-module weapon. I can suggest a cannon with EMP rounds, when round hit its target it emits shock fileld wich do light damage to all ships nearby. And do heavy damage to module in point of impact. Damage to the reactor should be reduced to prevent this weapon being IMBA.