Looks as if the AI has been turned down a bit. To be honest I liked the more aggressive one, but I understand it completely ruined the game for a lot of people who didn't.
To me the latest AI seems less aggressive than the one it replaced. I've had quite a few ships (wisely) decide to run away. The older AI used to often fly as if it either couldn't actually use the controls, or didn't actually care that it was being destroyed. The current AI does give the impression of wanting to fight, but it just isn't terribly good at it compared to last week's AI. I was also able to outrun an Imperial Navy vessel after interdiction without being scanned - which I don't think I'd have got away with last week in my DBX. So it's as if they've turned down the AI a little - at least for the ships I saw tonight.
That all said, i've been floating around a Nav Beacon in a secure location. I've seen a lot of Sidewinders and other low-value pirates tonight. Nobody in an Anaconda (one in a FDS, but he was half-dead by the time I got there due to Police action), and the bounty I've had on me for the last week has expired and cleared - so no more bounty hunters after my scalp. Maybe i'd have found it more of a challenge if I still had bounty hunters trying to kill me and was in a more dangerous spot, but it feels to me like they've toned it down a bit, whilst not rolling back to the old AI. My ship isn't that bossing (quite a sorted DBX) but I'd have expected to take on all the ships I did tonight and win, it just would have been a little harder earlier this week.
For all I know, Elite opponents are a deadly as they were last week still. Certainly the Elite police ships I saw in action tonight seemed pretty effective!
All and all. Seems quite a nice rebalancing operation. Although I'll miss the old Psycho AI, and I don't know if it's still around in other places.
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. Duplicate thread.
Please close.
Sorry about that brainfart!
To me the latest AI seems less aggressive than the one it replaced. I've had quite a few ships (wisely) decide to run away. The older AI used to often fly as if it either couldn't actually use the controls, or didn't actually care that it was being destroyed. The current AI does give the impression of wanting to fight, but it just isn't terribly good at it compared to last week's AI. I was also able to outrun an Imperial Navy vessel after interdiction without being scanned - which I don't think I'd have got away with last week in my DBX. So it's as if they've turned down the AI a little - at least for the ships I saw tonight.
That all said, i've been floating around a Nav Beacon in a secure location. I've seen a lot of Sidewinders and other low-value pirates tonight. Nobody in an Anaconda (one in a FDS, but he was half-dead by the time I got there due to Police action), and the bounty I've had on me for the last week has expired and cleared - so no more bounty hunters after my scalp. Maybe i'd have found it more of a challenge if I still had bounty hunters trying to kill me and was in a more dangerous spot, but it feels to me like they've toned it down a bit, whilst not rolling back to the old AI. My ship isn't that bossing (quite a sorted DBX) but I'd have expected to take on all the ships I did tonight and win, it just would have been a little harder earlier this week.
For all I know, Elite opponents are a deadly as they were last week still. Certainly the Elite police ships I saw in action tonight seemed pretty effective!
All and all. Seems quite a nice rebalancing operation. Although I'll miss the old Psycho AI, and I don't know if it's still around in other places.
- - - - - Additional Content Posted / Auto Merge - - - - -
. Duplicate thread.
Please close.
Sorry about that brainfart!