A potentially interesting development in today's driver release from NVidia is something they call VRSS: Variable Rate Super Sampling.
It looks to be a step towards foveated rendering.
They support a few different games, but sadly not Elite. I hope support for Elite would be in the pipeline though.
Here's a link if it doesn't get filtered out: https://www.nvidia.com/en-us/geforc...me-ready-driver/#variable-rate-super-sampling
It looks to be a step towards foveated rendering.
They support a few different games, but sadly not Elite. I hope support for Elite would be in the pipeline though.
Here's a link if it doesn't get filtered out: https://www.nvidia.com/en-us/geforc...me-ready-driver/#variable-rate-super-sampling