Sorry for the somewhat long title., but I wished to prepare the best possible for the content the reader will find in this thread. So, by now we have a couple of options when we face our ship destruction: the free sidewinder, at our start station; and a new ship, covered by the insurance, at the nearest station from where we have been destructed. Also, there are some detention facilities, when we have some crimes pending, but there are special situations. When out ship is destructed, we supposedly be in our escape pod: we can imagine lot of things about what is happening with it, but the current options are a bit too arcade for a serious RPG playing style. Which is quite popular in the ED users base.
I would like to propose Frontier a third option, which create an entire new play mechanic, and which seems to fit nicely with the current lore and in-game mechanics:
Meet the Rescue Call
So, our ship is being destructed. We are presented with the familiar black screen - somewhat dubbed the "rebuy screen":

We could have a third option, Rescue Call, which starts a new playing scheme. Here it is in details:
Rescue Call is comprised by a rescue ship and a random generated commander. We can't do nothing with it, but attend our rescue mission. The rescue ship will be instantiated from the nearest shipyard, and we found ourself ready to attend a rescue call (our commander's call!). Our commander is in cryogenic sleep, and we cannot interact with him. We know the last known approximate position, but only that. If we found him, we can take the escape pod aboard and bring it at the same shipyard we started from. There, the commander is brought out to the cryogenic sleep and receive a stock sidewinder, so to continue with his/her business. We can desist at any moment, declining the rescue mission. That bring ourself one more time to the black screen to choose between the stock sidewinder or the insured ship.
The Rescue Call mission price depends on how far the nearest spaceport is, somewhat similar to the transfer costs. The far we are, the biggest is the sum we must to pay to be rescued. I think that the Rescue Call should be very expensive, probably twice the transfer cost for a similar distance, but it should do not count as a rebuy AND, most important, retrieving the escape pod also should retrieve the exploration data, factions intel and other transaction which will be normally be lost.
That bring, IMHO, an enjoyable experience to the ones which prefer a more realistic approach, without interfere with the already existing mechanic.
Hope you enjoy!
CMDR Spadino
I would like to propose Frontier a third option, which create an entire new play mechanic, and which seems to fit nicely with the current lore and in-game mechanics:
Meet the Rescue Call
So, our ship is being destructed. We are presented with the familiar black screen - somewhat dubbed the "rebuy screen":

We could have a third option, Rescue Call, which starts a new playing scheme. Here it is in details:
Rescue Call is comprised by a rescue ship and a random generated commander. We can't do nothing with it, but attend our rescue mission. The rescue ship will be instantiated from the nearest shipyard, and we found ourself ready to attend a rescue call (our commander's call!). Our commander is in cryogenic sleep, and we cannot interact with him. We know the last known approximate position, but only that. If we found him, we can take the escape pod aboard and bring it at the same shipyard we started from. There, the commander is brought out to the cryogenic sleep and receive a stock sidewinder, so to continue with his/her business. We can desist at any moment, declining the rescue mission. That bring ourself one more time to the black screen to choose between the stock sidewinder or the insured ship.
The Rescue Call mission price depends on how far the nearest spaceport is, somewhat similar to the transfer costs. The far we are, the biggest is the sum we must to pay to be rescued. I think that the Rescue Call should be very expensive, probably twice the transfer cost for a similar distance, but it should do not count as a rebuy AND, most important, retrieving the escape pod also should retrieve the exploration data, factions intel and other transaction which will be normally be lost.
That bring, IMHO, an enjoyable experience to the ones which prefer a more realistic approach, without interfere with the already existing mechanic.
Hope you enjoy!
CMDR Spadino