First of all, sorry if this is a re-post but the search doesn't seem to work until I post something to prove I'm actually someone (aren't the reCAPTCHA enough?).
I am a new Elite player since about 3 weeks ago; some vacation time lined up to the Steam Summer sale and I though, "Why not?".
First experience with mining was on a Hauler, and moving along to get fragments of ore until you have actual cargo you can sell was so tedious and long that I put off trying again until I had a better ship; one that can use Limpets.
A few weeks after that, in a brand new Asp Explorer thanks to some generous community goals, I load up a controller and go to a mining spot only to find out reloading ammo didn't give me Limpets to fire.
And once I go back to a station, it is only after stumbling into advanced outfitting that I saw you could buy them there. And even then, imagine my surprise once I saw that they took the cargo space I want to use them to fill.
Bottom line: limpets are counter intuitive and use too much module space with the different controllers for something that ALSO needs cargo space for it's "ammo". The whole experience with them just makes me want to never have anything to do with limpets and mining as a whole. Especially considering there's a perfect way to make them better...
TLDR: The limpet controller should work like the hangar bays for SRVs and SLF; the action types - collector, prospecting, fuel, etc. - would depend on the loadout and not on the controller. The controller would only decide the amount of limpets carried and the amount controlled at the same time.
This would be a lot easier to manage than the current system and leave a lot more flexibility for loadouts.
I am a new Elite player since about 3 weeks ago; some vacation time lined up to the Steam Summer sale and I though, "Why not?".
First experience with mining was on a Hauler, and moving along to get fragments of ore until you have actual cargo you can sell was so tedious and long that I put off trying again until I had a better ship; one that can use Limpets.
A few weeks after that, in a brand new Asp Explorer thanks to some generous community goals, I load up a controller and go to a mining spot only to find out reloading ammo didn't give me Limpets to fire.
And once I go back to a station, it is only after stumbling into advanced outfitting that I saw you could buy them there. And even then, imagine my surprise once I saw that they took the cargo space I want to use them to fill.
Bottom line: limpets are counter intuitive and use too much module space with the different controllers for something that ALSO needs cargo space for it's "ammo". The whole experience with them just makes me want to never have anything to do with limpets and mining as a whole. Especially considering there's a perfect way to make them better...
TLDR: The limpet controller should work like the hangar bays for SRVs and SLF; the action types - collector, prospecting, fuel, etc. - would depend on the loadout and not on the controller. The controller would only decide the amount of limpets carried and the amount controlled at the same time.
This would be a lot easier to manage than the current system and leave a lot more flexibility for loadouts.