I posted this here: https://forums.frontier.co.uk/showt...l)-(long-read)?p=5522766&posted=1#post5522766
But I wanted to repeat it here in the suggestions forum
What I'd love to see is this:
You start the game in Shinrarta Dezhra, home of the pilots federation (the alternative here is an empty system near Sol that is converted to starter system that is permit locked with no way to get the permit). Frontier have a chance to do something different here like a small cutscene explaining you are about to do your final exam to join the pilots federation.
You start in a Sidewinder with no money, and here they do they standard ship control checklist (how to look around the ship, what the panels are). Then you need to launch the ship, explain contacts around the station - get in to supercruise (show the user the nav panel and the system map and how to get into supercruise). Show the player how to navigate to another planet in the system, how to exit supercruise. Then they have to collect something in space (showing cargo scooping). In Horizons they then are shown how to land on a planet, get out in an SRV, collect items, get back in the ship and take off again.
Then you teach them to dock the ship in a station. At this point the player is handed a combat mission. Here we show them how to load out a ship, then they have to go out of the station, into supercruise and interdict a target (who should be reasonably easy but not so much that it gives a false impression. Then you show them how to hand in a bounty voucher for 1000 credits.
Then that's it - they've passed, they get their first 1% on their Combat rating. Now they are told to go into the mission board and take a mission to drop off data. Also to buy a cargo rack and buy some cargo. This shows these mechanics. They are bid farewell and told to set a course for the target mission system (showing the galaxy map and transactions panel). If it's a locked system then there is no way to get back in. If it's SD, then they are told they will be allowed back when they are Elite.
When the player gets to the mission destination this opens up "The Contacts". These are 7 people who provide different mission tracks. Bounty Hunting, Mining, Trader, Explorer, Pirate, Federal Navy and Imperial Navy.
These tracks have a fixed length in that each has 1 end goal.
Bounty Hunting: Provide a chain mission to chase pirates that ends up in the players receiving an Viper.
Mining: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Cobra MkIII
Trader: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Adder
Explorer: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Diamondback Scout
Pirate: Provide a chain of mining missions with that give the player a chance to pirate NPCs and ends up in the player getting an Eagle
The federal and imperial navy tracks should expose the player to fighting in combat zones, with some relatively easy ones. These end up with money and rank gains (or if they go down the same mission route as above an Imperial Eagle and Viper Mk IV are up for grabs)
Players should be able to opt out of these, and they could be made available to older players anyway.
I think if Frontier built this into the start of the game it would give players more real experience of playing the early game and give people a good understanding of the basic mechanics.
But I wanted to repeat it here in the suggestions forum
What I'd love to see is this:
You start the game in Shinrarta Dezhra, home of the pilots federation (the alternative here is an empty system near Sol that is converted to starter system that is permit locked with no way to get the permit). Frontier have a chance to do something different here like a small cutscene explaining you are about to do your final exam to join the pilots federation.
You start in a Sidewinder with no money, and here they do they standard ship control checklist (how to look around the ship, what the panels are). Then you need to launch the ship, explain contacts around the station - get in to supercruise (show the user the nav panel and the system map and how to get into supercruise). Show the player how to navigate to another planet in the system, how to exit supercruise. Then they have to collect something in space (showing cargo scooping). In Horizons they then are shown how to land on a planet, get out in an SRV, collect items, get back in the ship and take off again.
Then you teach them to dock the ship in a station. At this point the player is handed a combat mission. Here we show them how to load out a ship, then they have to go out of the station, into supercruise and interdict a target (who should be reasonably easy but not so much that it gives a false impression. Then you show them how to hand in a bounty voucher for 1000 credits.
Then that's it - they've passed, they get their first 1% on their Combat rating. Now they are told to go into the mission board and take a mission to drop off data. Also to buy a cargo rack and buy some cargo. This shows these mechanics. They are bid farewell and told to set a course for the target mission system (showing the galaxy map and transactions panel). If it's a locked system then there is no way to get back in. If it's SD, then they are told they will be allowed back when they are Elite.
When the player gets to the mission destination this opens up "The Contacts". These are 7 people who provide different mission tracks. Bounty Hunting, Mining, Trader, Explorer, Pirate, Federal Navy and Imperial Navy.
These tracks have a fixed length in that each has 1 end goal.
Bounty Hunting: Provide a chain mission to chase pirates that ends up in the players receiving an Viper.
Mining: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Cobra MkIII
Trader: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Adder
Explorer: Provide a chain of mining missions with interesting POIs that ends up in the player getting a Diamondback Scout
Pirate: Provide a chain of mining missions with that give the player a chance to pirate NPCs and ends up in the player getting an Eagle
The federal and imperial navy tracks should expose the player to fighting in combat zones, with some relatively easy ones. These end up with money and rank gains (or if they go down the same mission route as above an Imperial Eagle and Viper Mk IV are up for grabs)
Players should be able to opt out of these, and they could be made available to older players anyway.
I think if Frontier built this into the start of the game it would give players more real experience of playing the early game and give people a good understanding of the basic mechanics.