- What are the controls for strafing, or at least does anyone know what it's called in the controls menu? I don't mean the slow as hell sideways thrust, I mean how the ship slides (for want of a better word) laterally to your Z axis like the ADC does when docking?
- Can I buy a module and either ship it in my cargo hold or have it shipped elsewhere, or fit two of the same kind on a ship as a way of hauling it?
- How am I supposed to find the parts I need to upgrade my ship? The wiki sent me on two wild goose chases yesterday hunting down modules at places that didn't sell them and whilst I have another site there's no guarantee that's accurate either so is there a method in game?
- Does this game give you the ability to remotely check markets when not docked, and markets of other systems whilst docked elsewhere? If anyone plays/played Eve Online I'm talking like that sort of thing.
1. Depends on how you set them up. In my case, the left stick controls translational movement, the right stick rotational movement. But it really all depends on your input devices, ED will handle anything that communicates via USB - a few players have even set up a space mouse (like in The Expanse). How fast the ship slips sideways depends on a lot of variables, not the least of all the specifc ship. There are ships out there that can reverse faster than others can boost forward...
Flight Assist (FA) is the software in your ship's computer that (attempts to) tries to make your ship behave more or less like you'd expect from a classical airplane - except that you can move along and rotate around all three spatial axes. Switch it off, and you get full control and full responsibility for all your ship's thrusters.
NPCs (and your ADC) won't use FA-Off - but have suffiecient "understanding" of thruster handling so they don't need to.
If you don't have 6 independent analog axes (plus whatever you need for headlook) on your input devices, you can set up the aforementioned "landing overrides" - you can define a second (actually, a third and fourth, as most controls will accept two independent inputs) set of controls that become active when you lower the landing gear - espcially if you use a gamepad, that lets you remap (e.g.) the fire buttons for thruster controls. In that case, though, it is advisable to disable the "fire button deploys weapons" option (after takeoff, you retract the landing gear - but still think in "landing override" mode. First press of the fire button, instead of thrust right, deploys your guns. Second press, bacause you still want to thrust right, fires it. Third press... instead, you renew your acquaintance with the rebuy screen).
2. Yes and no. Some modules, you can put more than one in your ship. Otherwise, you can buy them, put them into storage and then have them shipped to you obnce you are at the destination (same goes for whole ships - but
NOT for cargo).
3. You are (ok, have been)
supposed to look around, maybe ask around on the forums. Size (population) and base economy of a system should give you a few hints as to what you can find (or sell) where. Nowadays (and for quite a few years),
EDDB tells you all of that. That is, as long as someone who is running one of the feeder tools on PC (
EDDiscovery,
EDMC) and has enabled uploading has visited the respective system/station. That means, for some places, you get an update every few minutes - for others, maybe once a year. For sales prices, this is further complicated by what is called "volume tax" - as soon as your ship's hold carries a significant percentage of the station's demand, the price offered on sale will drop.
4. No Idea about EDO, but in EDH, you can see some of that information in the trade/market screens when you're docked at a station. Problem is (for EDH), that you will see also data from EDO ground bases, which are unreacheable from EDH.