New possible jump record(?)

Here's the link to Tim Langfeld's pre-3.0 72.53 LY range ship https://forums.frontier.co.uk/showt...r-Jump-Range?p=5771392&viewfull=1#post5771392 (so he could have jumped 290.12 LY).

This is how you can get 73.69 LY now https://eddp.co/u/baqUtYqW so 294.76 with neutron boost (grandfathered sensors can push it beyond 295).

Appreciate the links, I believe I still enough modules that can lose some mass to reach around that ballpark of range.

Edit: I’ll have to wait until get back from Beagle.
 
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I've done all the mods suggested for the Anaconda's max jump range, but I seem unable to stick 4d thrusters on it, with the 6A FSD. I've tried various combinations of FSD to squeeze it in, but it isn't allowing me to fit it.

Can anyone still do it?
 
I've done all the mods suggested for the Anaconda's max jump range, but I seem unable to stick 4d thrusters on it, with the 6A FSD. I've tried various combinations of FSD to squeeze it in, but it isn't allowing me to fit it.

Can anyone still do it?
I’m 200 jumps from the bubble, I’ll try attempt it because I think I have a method that could work but it requires some maths tricky & engineering of the other modules.
 
Unfortunately not, I’m going to attempt it again but at Jackson’s lighthouse on Xbox One with a re-engineered conda. If I can’t beat the game record, I’ll just settle for the Xbox record.
 
I’m 200 jumps from the bubble, I’ll try attempt it because I think I have a method that could work but it requires some maths tricky & engineering of the other modules.

OK I had another look. I had done a 4D Level 1 Dirty with 10% off weight. The optimum mass was the problem. So, I changed this to a L1 Clean with a further 10% off optimum. 73.69LY MAX achieved!
 
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