new "profession": salvaging

i've read about salvaging here and there, so it doesn't seem to be a new thing. here's my interpretation of it:

there are a few ways you can earn money in elite but we can all agree that there should be more. with this profession i also want to address the not so challenging flight in empty space. so i came up with salvaging.

there are signal sources you have to discover, similar to unidentified signal sources. these are called "crash sites". entering these you will face wrecks of ships of all sizes and even wrecks of stations and outposts that may have been hit by asteroids. you may also find competing npc ships that are also on the hunt for salvage goods. so you might even have to fight your way through.

my goal is to make the pilots fly through the wreckage and find salvage goods. imagine giant destroyed capitalships or station wrecks. wreckage may be rotating which makes things a bit more difficult. in those "crash sites" i want to remove the emptiness of space a bit and actually have you maneuver through the wreckage to find goods that you can then sell on the black market.

basically, i wanted to give emphasize to this and add some meaning to it. flying inside a station can be fun. let's make something out of it:

[video=youtube;2_1UBermOgg]https://www.youtube.com/watch?v=2_1UBermOgg[/video]

so, that's basically the idea. very basic, maybe you have things to add to this? what do you think?
 
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Sounds good, I would love to see more made of this. Maybe it should be possible to break ship wreckage up into smaller pieces with say your beam lasers, and then collect it up as Scrap Metal that can be sold too?
 
I agree with all the above. Not only it would be a new way of having fun, but also an occasion for new environments, for instance dead stations or ships cemeteries, which I would love to see. Combat in these environment might end up very challenging :)
 

Robert Maynard

Volunteer Moderator
nice. can you explain what's the purpose of this? is this a planned feature or just a discussion? because, salvaging isn't in the game. as far as i know at least.

The DDF was given topics to discuss to aid Frontier in their decision making process. These threads were archived in the DDA once completed. While Frontier have stated that there is no guarantee that all DDA thread topics / mechanics / features will make it into the game, they remain possible future inclusions in the game.
 
Salvaging would need to be designed in such a way as to not make it trivial to simply pick up lost goods and sell them. My thought is that they could implement a salvage scanner which would basically ask for clearance for an object before salvaging. Illegal goods would never be salvageable, and salvaging would require a minimum rep level with the governing faction of the system in which you are in. Also you could only sell salvaged items in the system in which they were salvaged. In other systems they would revert to stolen goods. That's my basic idea anyway. I'd also like to see wrecks implemented with wanted targets being freely salvageable.
 
salvaging scrap should be treated like mining. No discrete objects other than "scrap" would be in your hold. This should be sellable anywhere and mining beams would be able to cut pieces up for your hold like any asteroid.

Salvaging like the kind in Firefly where you are stripping derelict ships of valuables should be still considered illegal and this kind of already exists in the game where you get a unidentified signal and find a bunch of goods floating by a wreck or just out in the open. I like the idea of this getting turned into more of a larger scale wreck that you have to poke around to get the goods.

I also think you should be able to (once you are high enough respected by the local faction) to get permission to salvage wrecks in the local system legally. A portion of sales would go to the authority but you would not be committing any crimes. Providing a distinction between legal salvaging operations and illegal ones.
 
salvaging scrap should be treated like mining.

why should one mechanic be like the other mechanic? i don't see the value when both basically work exactly the same.

i would actually prefer the method @AtheosisX suggested. you need a salvage scanner to get clearance to scoop the materials.

but, anyways, my focus with this was more to put an emphasize on ship flight. like, you salvage stuff from destroyed stations that you have to fly into and maneuver inside. i haven't put much thought in how collection should work but more where the collection takes place.
 
Nice idea.

The video reminds me of the scene in starship troopers where she's flying through the base or BSG blood and chrome flying through the destroyed battlestar. I wonder if the feds would attempt to follow you into that when wanted?
 
by treated like mining, i was referring to using a beam to cut away pieces of a dead ship or whatever, yielding bits of scrap that you scoop just like if you were mining an asteroid. You could even use the same mining beams as they are nothing more than cutting lasers anyway. The entire mechanic is identical, it's just what you're cutting that's different. How you go about doing it legally or illegally is where it differs from mining. That's scrapping to me.

The other is more akin to treasure hunting, where you are looking for intact objects in a wreckage to then sell. This too should have an illegal and legal aspect.

Then we have abandoned cargo / wreckage from ship's you've destroyed or were destroyed by suspicious means too recently. That's all illegal to poach, as it is currently.
 
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