i've read about salvaging here and there, so it doesn't seem to be a new thing. here's my interpretation of it:
there are a few ways you can earn money in elite but we can all agree that there should be more. with this profession i also want to address the not so challenging flight in empty space. so i came up with salvaging.
there are signal sources you have to discover, similar to unidentified signal sources. these are called "crash sites". entering these you will face wrecks of ships of all sizes and even wrecks of stations and outposts that may have been hit by asteroids. you may also find competing npc ships that are also on the hunt for salvage goods. so you might even have to fight your way through.
my goal is to make the pilots fly through the wreckage and find salvage goods. imagine giant destroyed capitalships or station wrecks. wreckage may be rotating which makes things a bit more difficult. in those "crash sites" i want to remove the emptiness of space a bit and actually have you maneuver through the wreckage to find goods that you can then sell on the black market.
basically, i wanted to give emphasize to this and add some meaning to it. flying inside a station can be fun. let's make something out of it:
[video=youtube;2_1UBermOgg]https://www.youtube.com/watch?v=2_1UBermOgg[/video]
so, that's basically the idea. very basic, maybe you have things to add to this? what do you think?
there are a few ways you can earn money in elite but we can all agree that there should be more. with this profession i also want to address the not so challenging flight in empty space. so i came up with salvaging.
there are signal sources you have to discover, similar to unidentified signal sources. these are called "crash sites". entering these you will face wrecks of ships of all sizes and even wrecks of stations and outposts that may have been hit by asteroids. you may also find competing npc ships that are also on the hunt for salvage goods. so you might even have to fight your way through.
my goal is to make the pilots fly through the wreckage and find salvage goods. imagine giant destroyed capitalships or station wrecks. wreckage may be rotating which makes things a bit more difficult. in those "crash sites" i want to remove the emptiness of space a bit and actually have you maneuver through the wreckage to find goods that you can then sell on the black market.
basically, i wanted to give emphasize to this and add some meaning to it. flying inside a station can be fun. let's make something out of it:
[video=youtube;2_1UBermOgg]https://www.youtube.com/watch?v=2_1UBermOgg[/video]
so, that's basically the idea. very basic, maybe you have things to add to this? what do you think?
Last edited: