New Rail Gun Exp. Effect: Hopefully a stupid question

For those not following the Beta, one of the issues was the retirement of secondaries and grandfathering existing modules. This meant that players will no longer be able to get -40% heat on rail guns, but current players will get to keep theirs. The last minute fix was to add a -40% heat to some rail gun experimental effects in 3.0.

Now for the stupid question: will this change apply to grandfathered modules, or will you have to convert to the new system? The problems with stacking two huge thermal reductions seem pretty scary. My understanding is that you should need to convert to the new system to get the new thermal reduction.

I'd like to test this myself, but the Beta closed...
 
For those not following the Beta, one of the issues was the retirement of secondaries and grandfathering existing modules. This meant that players will no longer be able to get -40% heat on rail guns, but current players will get to keep theirs. The last minute fix was to add a -40% heat to some rail gun experimental effects in 3.0.

Now for the stupid question: will this change apply to grandfathered modules, or will you have to convert to the new system? The problems with stacking two huge thermal reductions seem pretty scary. My understanding is that you should need to convert to the new system to get the new thermal reduction.

I'd like to test this myself, but the Beta closed...

If you convert you will lose your old mods.
A G5 module gets converted into the top of G4 in the new system.
 
If you convert you will lose your old mods.
A G5 module gets converted into the top of G4 in the new system.

But changes to new blueprints, including experimental effects, should not effect old mods, correct?

For example, thermal vent was also changed so that you can drop heat to 0% very easily. Will this apply to existing mods when 3.0 goes live?
 
All old moda stay as they are right now.

All new mods will have this 40% reduction...

God rails for every one! Get redy for the rail spam :)

The thermal vent will aply to old mods however as its a baked in effect to the special rather than a wepon stat change

As far as i know any way
 
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All old moda stay as they are right now.

All new mods will have this 40% reduction...

God rails for every one! Get redy for the rail spam :)

The thermal vent will aply to old mods however as its a baked in effect to the special rather than a wepon stat change

As far as i know any way

See, I don't see the difference between the changes to thermal vent and feedback cascade. If one applies to current mods, so should the other.
 
But changes to new blueprints, including experimental effects, should not effect old mods, correct?

For example, thermal vent was also changed so that you can drop heat to 0% very easily. Will this apply to existing mods when 3.0 goes live?

I think his concern is that if they apply the 40% heat reduction now granted by the super penetrator, feedback cascade and plasma slug specials by simply making it an additional property of that special, the special effect would be applied (including the reduction) to both grandfathered mods which have the effect and to newly rolled ones.

For example I have a few class 2 rails with thermal load of about 12 thanks to a heat reduction secondary roll and I also have the super penetrator effect applied. If they simply make super pen give a 40% heat reduction, OP is concerned that it would be applied to my grandfathered weapon on top of the separate heat reduction it already has.

Short answer is it depends how they program it but I'd have to hope they would be smart enough to be aware of the issue. As long as the 'new' super pen. etc which include the heat reduction are separate effects from the old ones, it will be fine. If they just change the existing effect to include a 40% heat reduction along with the other modifiers it applies, it won't be fine. Well, depending on which end of the rail gun you're at obviously :D
 
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This exact surmise was one of things that made me try and roll some high thermal reduction Rails before the update comes out, obviously no god rolls were made, but also some thermally unchanged rolls but with otherwise good stats that I thought "well it's okay, that'll get -40% when the update comes out so not so bad".

To be fair, I did see that 90% thermal reduction PA in the railgun thread...

;)

Haha yes that 87% roll was insane! Can you image, fire your weapon and it cools your ship down... [blah]
 
Yep, Red Anders and Bob Lighthouse have summarized my worry.

I'd also hope they are smarter than I fear.

It certainly shouldn't do because the whole reason for adding it to the 'new' specials is to take account of the fact that under the old system you could get a heat reduction plus one of the special effects whereas until they changed the new effects, those options were mutually exclusive. They obviously don't intend it to stack.
 
Upon further thpught per haps they will leave grandfather modules completely as it and only new rolls will work in the new way.

This would certainly be the simplest way of doing things. So old rails will do what they do now and new one will have the 40% reduction if you choos the right special.
 
Really wished I checked this before the beta ended; it appears I did receive the improved penalty on my "Plasma Slug" weapons (went from -20% damage to -10% damage), but once the -40% reduction came about, I did not think to check them again.

I think it's unlikely that grandfathered items will be double buffed this way; the rail guns I built in the Beta with "Super Penetrator" did not automatically recieve the -40% buff after FD changed it, so I had to reapply the same experimental effect to get that -40% thermal reduction.
 
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