It appears that a new restriction has been added to the Toolkit. Your roughness/smoothness textures now need to have the same size as your normal map.
I'm personally not a fan of this change, all the objects in my water slide set so far used a 512x512 normal map and a 256x256 roughness map since I needed more detail for one then the other and didn't wanted to waste space.
I was mainly wondering what the reasoning behind this change is seeing has it has been working perfectly fine without it before.
- Normal texture and smoothness/roughness texture need to be of the same size [Normals and Smoothness maps mismatched] "Normal texture and smoothness\/roughness texture need to be of the same size :"
I'm personally not a fan of this change, all the objects in my water slide set so far used a 512x512 normal map and a 256x256 roughness map since I needed more detail for one then the other and didn't wanted to waste space.
I was mainly wondering what the reasoning behind this change is seeing has it has been working perfectly fine without it before.