New rift questions

Greetings Commanders, o7
I have been playing for a few years now and finally purchased the Oculus rift.
I have a few questions that maybe somebody can help me with or maybe send me a link on where to look.
Is there a way to make the rift mirrored window on my PC moniter full screen? It currently displays in a small window, and that screws with the mouse.
I have a warthog and voice attack so I have plenty of buttons and ways to maneuver in game, but the system map and Galaxy map is way blown up and hard to use is there a fix for this? How do you use that easier? Any body got a fix on how to use that better. It really looks great. but hard to navagate it.
Also any other hints or problem fixes I haven’t encountered yet.
I really need an answer to these issues?
Any help would be greatly appreciated.
Cya in the black.

If these answers are here on this page i appoligize, Really don't want to spend all evening looking.
Thank you for your time o7
 
That's a lot of questions in one shot, best you look all evening searching for answers lol.

As for expanding to full sreen...The expand button on the top right corner if I understand you correctly. Once in VR, mouse works fine for me for what I use it for, otherwise I just use my hotas.
 
In the graphics options, the first set of options is going to control whats on your monitor, I can't remember what its called on the left side. I usually leave the monitor at 640x480 windowed, but you could change it to whatever you like afaik. However, you are gonna make the gfx card work harder and lose fps as a result.

galaxy map is a ballache in VR if you need to move it around or search, I just bookmarked everywhere i tend to go and can then click and select without taking off the HMD, otherwise, its off with the HMD to type in the search box.

I run my rift on a gaming laptop and settings wise, since the game in VR doesn't use SLI, I run with hmd pixel density on 2.0, supersampling on 1.25, Ambient occlusion low, shadows medium and Anti aliasing off, everything else maxed and it looks great, holds 45fps.

I don't know if you run it thru steam, oculus, or the independent game launcher, I bought it before it was on steam or oculus store so run the game independently, but I run it with the oculus debug tool in background which lets me display performance data in a HUD so I can see the effects of changing settings. It also lets you manually adapt pixel density instead of the game doing it, and you can turn on or edit ASW settings.

Enjoy, its a great game in VR with a HOTAS. I don't even bother with voice attack anymore since I started playing with the x-55.
 
I 'think' that once you use an HMD setting in graphics settings, then the screen window defaults to windowed (presumably to minimize using GPU resources). I don't know whether it is possible to change that TBH.

The galaxy map is a long standing issue. There are a number of threads in this forum regarding it, but basically it's about mapping the controls for navigating the map to your HOTAS and not trying to use a mouse.

In VR, you are in the map, not looking at the map, and rather than clicking on a system, you navigate the round cursor to a system (for which you will initially want to lift your view above the plane) and it will snap to it. It sounds a bit fiddly, but actually once you get it set up it works really quite well, probably took me no more than an hour or so to get comfortable with it. Personally, I have the up / down, side to side and yaw axes mapped to my joystick, and the forward / back and zoom axes mapped to hats on my throttle. For navigation and selection of info boxes and so on I use the same mappings that I use for navigating the in-game UI, again using hats and buttons on the HOTAS.
 
Welcome to the Virtual Reality, its much better than that other reality.... As said above, enlarging the window has no benefit to you as you are playing in the rift and when inside the headset you cannot see the window, so anything your graphics card draws there is wasted processing power. Dependant upon what card you have this could be catastrophic to your VR experience. I am fortunate enough to have a gtx1080ti and there was a bug with the first beta of the new oculus dash (the upgraded home thing) that caused Eltie to run in a window at full screen resolution whcih in my case is 3840x2160, and the framerate was horrid, like 15FPS as even that collossal card couldnt run both a big window and VR. So my advice would be to stick to running the window at the lowest resolution you can get it to go to, and keep bumping the HMD supersampling and other graphics quality settings up until you find the sweetspot of visual acuity / vs smoothness for your PC.

As for the galaxy map, it is a royal PITA to use the mouse with it in VR, for some reason the mouse seems stuck on your XY axis and unable to enter the Z axis to traverse and select stars. However if you go into options-->controls there are options to have the axis' of the galaxy map bound to axis on your controller. This has to be the best way to experience the galaxy map in VR as the result is that you effectively fly through the galaxy map in VR. you may run out of axis with the warthog not having a twist to yaw and I don;t know if you have pedals with toe brakes? If you don't have pedals to go with the warthog, you'll need to select a few axis to bind to buttons on the stick which will be digital inputs. As a starting point I'd recommend X & Y on the stick and Z on the throttle, twist tilt and zoom could be done on the any of the hats. Yes i know its a pain having to rework your bindings, but trust me the experience of flying through the galaxy map in VR and being able to zoom in to stars and nebulas in great detail is mesmorising and well worth the effort.

Any other questions come up, simply ask. However there is a lot of the questions that any new VR guy is likely to ask that have already been exhaustively answered elsewhere in this forum, so I'd suggest you have a read about lest you get snippy comments from others.

Final top tip - when wearing the rift, have a play about with the adjustment to see if you can adjust the straps such that it will rest on your forehead like a tiara, with the rift perched thus it is great for reading forums, copying system names, managing discord / teamspeak etc, but you can still hear the noise of the game, so if for talking sakes you get interdicted you can hear the sounds of that and know to pull the visor back down and deal with that...
 
There are a couple of excellent bindings files for the warthog that allow you to navigate the gal map with ease.

I use Aussiedroids which is a T.A.R.G.E.T script and bindings file.
 
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Here's some tips on operating the galaxy map in VR that I wrote for another thread ...

I think easy is an overstatement but you're right. Perhaps a quick recap on using the galaxy map in VR is overdue, so ...

Firstly, you almost certainly need to abandon trying to use the mouse to operate the galaxy map in VR so sort out the bindings so you can control it with your HOTAS (you'll need movement in all three X, Y and Z axes, zoom and rotation all configured to bindings that you find natural to operate).

Next, as Gunner has said, make sure the grid is turned on. Also, when you open the galaxy map the first thing you'll need to do is pitch it down a bit so that you have more of an isometric (i.e. angled) view of the map rather than a flat (i.e. straight across) view (I wish FD would fix this so that the galaxy map starts out angled when you open it).

Once you've done that, you need to master the use of pan and zoom. Zoom out so your lateral (X and Y plane) movements are traversing the galaxy at a decent speed and you can easily pan to the rough vicinity of the system you're trying to focus in on. Then what you need to do is, as you start to zoom back in on the target system, try to get a feel for whether that system is above or below the plane of the grid. Don't zoom in too far until you've moved the grid plane down or up in the Y axis so the system is more or less on it. The more you zoom in, the more accurately you'll need to align that Y axis. Once it comes into view the thing you need to focus on is the blue dot which represents your target system on the grid and not the star itself (which will probably still be some way above or below the plane). If the star disappears as you zoom in further then zoom back out, adjust the Y plane height, and zoom back in again. It can also be useful to spin the map around occasionally to make sure your target is roughly centered in the X/Y plane. ANother way to do this is to temporarily tilt the map so you're looking directly down on the grid and make sure your target is in the center. Practice makes perfect. If you have a friend marker way off in the distance (e.g. if you're in the bubble and you have a green friend marker out in Colonia) then practice manipulating the map to focus in on their current system.

o7

Also, if you click on my signature banner it'll take you to my "Best of Forum" thread where you'll find a whole section full of VR stuff (down towards the bottom).
 
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