New Sandbox options

Some new Sandbox options this game really needs:
  • infinite feeders (individually for all types: piscivore feeder, shark feeder, goat feeder, meat feeder, lagoon fish feeder)
  • toggle for poisoning (currently there is no way to turn off poisoning in Sandbox)
  • toggle for Hammond Fee/Tax
  • random dig sites (like in the first game)
  • toggle for path connection requirement (option to have functioning buildings without the need to have path connection)
  • change frequency of live capture events (rare, medium, often etc.)
These are all very important and are must-haves honestly. Feel free to add more useful options that come to your mind
 
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Some new Sandbox options this game really needs:
  • infinite feeders (individually for all types: piscivore feeder, shark feeder, goat feeder, meat feeder, lagoon fish feeder)
  • toggle for poisoning (currently there is no way to turn off poisoning in Sandbox)
  • toggle for Hammond Fee/Tax
  • random dig sites (like in the first game)
  • toggle for path connection requirement (option to have functioning buildings without the need to have path connection)
  • change frequency of live capture events (rare, medium, often etc.)
These are all very important and are must-haves honestly. Feel free to add more useful options that come to your mind
The option to have the map extension as researchable items in sandbox would be nice.
 
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