New scanning mechanics would bring a lot of gameplay with value to the game examples:
- Scan planets to find material hotspots and what type on the planet surface. (replacing the braindead search for material with actual gameplay)
- Send beacons to triangulate and find new bodies in the system (yeah remove the infinite range of adv scanner lame design)
- Scan to find nearby USS, drop out in USS zone, scan again or send beacons to know exactly where it is and move in normal space to destination.
- Scan planets to find material hotspots and what type on the planet surface. (replacing the braindead search for material with actual gameplay)
- Send beacons to triangulate and find new bodies in the system (yeah remove the infinite range of adv scanner lame design)
- Scan to find nearby USS, drop out in USS zone, scan again or send beacons to know exactly where it is and move in normal space to destination.
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