New server / game mode for faster travel (supercruise)

Firstly, I know this idea isn't popular with perhaps 50% of the community, who value the arbitrary 'realism' of this sci-fi game.

But I believe many players would value a new server / gamemode that allows faster super cruise travel to be unlocked via ship upgrades, or perhaps a new class of ship designed for supercruise travel. Upgrades would be tiered and would take significant amounts of time to unlock, ensuring that the fastest ships are available only to the highest rank players.

I think this would appeal to a lot of players who value fun and progress, rather than a more traditional, old school space simulator. We appreciate the realistic size and scale of the game, but do all players want to spend hours travelling from one place to another in supercruise? This is roughly equivalent to commuting everyday [wacky] . Many players have commented that they spend the majority of their time in game supercruising or using the FSD. And they often do something else while waiting in supercruise, rather than actually playing the game.

Playing on a new Server would not effect players who are happy with the existing supercruise mechanics.

After several years of game development, supercruise mechanics remain virtually unchanged and I feel that so far, this opportunity has been missed.

So, what do you think?
 
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Everyone has to have the same. It will unbalance I recon.
I think super cruise is fine, I just wish the ships could accelerate faster. Pips to engine makes no difference, maybe it should.

FSD have another quality or stat which eningeer can make better. This increases acceleration 0 to 60 etc

Im not expecting this to be instant, just make it accelerate 10%, to 30% quicker based on the engineered level
 
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Lestat

Banned
Firstly, I know this idea isn't popular with perhaps 50% of the community, who value the arbitrary 'realism' of this sci-fi game.
It best not to make claims unless you can prove it.

But I believe many players would value a new server / gamemode that allows faster super cruise travel to be unlocked via ship upgrades, or perhaps a new class of ship designed for supercruise travel. Upgrades would be tiered and would take significant amounts of time to unlock, ensuring that the fastest ships are available only to the highest rank players.
So you want to make 3 lazy modes servers x3 total 9 new servers due to different game machines. Which would split game even more. That not a good idea. It would hurt the game. (SOLO, PVP and Group)


I think this would appeal to a lot of players who value fun and progress, rather than a more traditional, old school space simulator. We appreciate the realistic size and scale of the game, but do all players want to spend hours travelling from one place to another in supercruise? This is roughly equivalent to commuting everyday [wacky] . Many players have commented that they spend the majority of their time in game supercruising or using the FSD. And they often do something else while waiting in supercruise, rather than actually playing the game.
Here your problem. You're not using common sense when you Either Exploring or accepting missions.

When you explore. You have to decide 600k is too far for you for that ELW. Is it worth the money? If you don't want to travel 10 15 Minutes then No it not worth your effort to you. You can jump to a new system. There 400,000,000,000 stars out there.

Now Missions You can view the map and buy explored data and then decide if the distance worth it to you. If not then accept a different mission. If you can't get the exploration data. Then either pick to accept an unknown possible long-distance mission or short mission.

Playing on a new Server would not effect players who are happy with the existing supercruise mechanics.

After several years of game development, supercruise mechanics remain virtually unchanged and I feel that so far, this opportunity has been missed.

So, what do you think?
See having total 6 servers per game machine will never happen. We have 400 BILLION stars. If you can't handle the distance of some of those stars. Jump to a new system. If the Mission to far then Do not accept that mission.
 
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But I believe many players would value a new server / gamemode that allows faster super cruise travel to be unlocked via ship upgrades, or perhaps a new class of ship designed for supercruise travel. Upgrades would be tiered and would take significant amounts of time to unlock, ensuring that the fastest ships are available only to the highest rank players.

Well, apart from everything already said, and also keeping in mind evidence, it's quite often the newer players (in my experience usually going by forum posts only) who ask for faster SC travel, so making it available only to higher ranked players (players who have been around longest) could only lead to such an overwhelming avalanche of complaints I think it would swamp anything we have ever seen before on these forums.

So no, a bad idea, but it's worth putting out just to gauge the arguments and reasons against.
 
I have to agree with the concept however not adding in new server instances specifically for that purpose. That part is absurd IMO

Right now engineers can mod and upgrade just about every system in the game. You're military grade armor is too heavy? No problem I can make it lighter and stronger so you now have a longer jump range because your ship has less mass. That is not a game breaker? FSD mods, an FSD that can boost you further because it uses less fuel, and FSD that spools faster? All not game breakers but a modded super cruise makes the game unbalanced?

Odd that we can "engineer" major aspects of the game but not the supercruise capability, now that is truly absurd, and I am not a newbie. Been playing for over 2 years.
 
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Lestat

Banned
Would someone mind translating "ELW". Second time I have seen it today, and my brain isn't translating. Thanks.
Earth Like World.

Right now engineers can mod and upgrade just about every system in the game. You're military grade armor is too heavy? No problem I can make it lighter and stronger so you now have a longer jump range because your ship has less mass. That is not a game breaker? FSD mods, an FSD that can boost you further because it uses less fuel, and FSD that spools faster? All not game breakers but a modded super cruise makes the game unbalanced?
There a diffence between FSD and supercruse.

Odd that we can "engineer" major aspects of the game but not the supercruise capability, now that is truly absurd, and I am not a newbie. Been playing for over 2 years.
If you played the game for 2 years you would understand how it could affect the balance of the game.

It would make Pirating too easy for Elite players on new players. It Would be impossible for new players to pirate other players or NPC with minor Modification.

Let say I design my setup to be faster then any NPC. You ruin part of the Elite game. If frontier combats this by making NPC faster. That ruins New players with NPC chasing them faster then it is now. Right now there a even balance.

You need to read my last post. If it too far for you. Then you need to jump to a new system and Ignore stars and ELW if it too far for you. If the Mission to far from the star don't accept the mission.
 
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There is many of us who feel SuperCruise is too much time wasting, it forces us to minimize the game/watching something else on a second screen and make us do something at the same time, this is wrong in my opinion a game should not be designed in this way. I usally play Elite Dangerous at the same time as I play another game so jumping in between those 2 games just because ELite bores the hell out of me while traveling.

I have 2000+ hours in the game so I have done my fair share of SuperCruise, I know exacly what OP is talking about. In my opinion, there should have been a better optimized Super Cruise in the game, like allowing the ship to accelerate faster and don't be as effected from gravity wells as it is, and also reaching higher Speeds before reaching the destination.

Also if a new optimization will happen, the interdiction should also change, like, the range which you can target ships is greatly increased, and selecting a ship allows your ship to accelerate faster and go faster than the ship traveling, in this way, you can catch it after a period of time, so interdiction wouldn't be impossible just because the new speeds.
 
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Lestat

Banned
There is many of us who feel SuperCruise is too much time wasting, it forces us to minimize the game/watching something else on a second screen and make us do something at the same time, this is wrong in my opinion a game should not be designed in this way.
You know your complaining about something you as a player can control yourself. That is a fact.

I live in the small town in Mountains so I don't expect Starbuck to be walking distance and at every corner. I don't even have a Walmart or a large Supermarket. I have to drive 20 Miles Starbuck and Wallmart is 40 miles. It a choice

I usally play Elite Dangerous at the same time as I play another game so jumping in between those 2 games just because ELite bores the hell out of me while traveling.
So instead you of making a sound judgment and saying Elite boring. Why don't you go hum that star is way too far maybe I should jump to a new system and hope for something better. That if you are exploring. Note there 400 billion systems. Who cares if you skip system because you are bored.

For searching for a mission and make sure it, not a long distance. You can buy exploration data.


I have 2000+ hours in the game so I have done my fair share of SuperCruise, I know exacly what OP is talking about. In my opinion, there should have been a better optimized Super Cruise in the game, like allowing the ship to accelerate faster and don't be as effected from gravity wells as it is, and also reaching higher Speeds before reaching the destination.
Hours in a game does not mean anything. I fly depend on how lazy I feel. When I feel really lazy I don't even explore the system honk and go. I can get about 300 plus systems in a day. If I'm Just lazy. I explore 20k ls or less if it any farther. I op to jump to a new system. I might get 100 systems in a day. Most of the time I explore every system as I go. I might explore 15 20 systems in a day. It depends on how I feel when I explore. I have 5k fully explored systems.

Stop making excuses when you have choices on how you can play the game.
 
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Any suggestion involving adding a new game mode specific feature is bust. If it’s available, normal players will be tempted to bypass immersion to get something done. This game is a realistic simulator and that’s what you bought. If this game is literally “too real” for you and you can’t handle the physics of super cruise then this game may not be for you. I’ve been playing for a decent amount of time, and I’m still somewhat new. But I have explored many thousands of light years away and I’ve been to Hutton. Also anyone saying doing something else while you travel to something like Hutton clearly missed the opportunity cause I think it’s very immersive. You think the pilot in game (you) would sit for an hour? No! Lolol watching a tv show or playing another game IN YOUR COCKPIT is super immersive and I’ve done it before. The idea of cracking open my 3ds while flying my high tech space ship sends shivers down my spine. Super cruise and such are mechanics done right. Real arguments can be made about a lot of things but combat logging and ‘time sinks’ are just facts of life guys. Combat logging sucks... but if someone pulls the plug what can ya do? Anyway just here to say no, this idea won’t make it further than where it is and this ^ is why.
 
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