New Ship: Deep Space Research

This is a different kind of Exploring craft. Since a MASSIVE part of the game is going out to unknown we need a POST Exploratory Vessel. These will travel to the discovered/rediscovered system and do a more thorough probe scan of potential life supporting or mine strong or transformer starting machines on worlds and claim then for their faction/Power. They can do scan of rings for special mining, search ancient debris fields, look at ruins or hints of ruins of lost cultures on long dead worlds. This opens a whole new battle for resources and transport for your faction/power play.

These vessels are larger than most and too big to dock, they have to park outside at a hub buoy and take a 'shuttle' down (often referred to as 'nap time' due to the time waiting for a docking node). These ships need to buy support commodities and modules to process them along with parts for building what they may come across... If you like to explore dangerously you can buy a 'claim jump kit' includes marines to try and wrest control of another claim in favor of your own faction/power, you may want to get a wing for that kind of thing

Flying a Research Vessel is massive task, a large staff, scientists, soldiers, supplies, equipment ...etc a full job in itself, AND you have to maintain it yourself. Don't feed the crew with enough commodities and you will have a mutiny. Drop a crew on a acid planet you have to pay for their funeral, replace them at dock, and fill in any jobs they may have needed. Do that too often and no one will be there to fly the ship.

They CAN be armed up, but the cost for full battle shield to cover this hull makes it pretty pointless to make a battle cruiser out of it and the weapon mounts are designed for defensive to help protect settlements and facilities on the ground. BUT, they are big, and it takes a massive concentrated attack to harm them (referred in many circles as the "Blue Whale of Space". They were meant to go and look at things, FAR away, not so much attack them.

(This is the concept, using current in game tech and expanding VERY slightly on future design)
 
Neat idea. It would necessitate the implementation of actual ruins to explore, and the active expansion of factions through allowing players to establish new presences. I'm not so sure about the upkeep of staff though, since this is a game where you can buy slaves.

It would make for a new advanced game though and I like that.
 
Neat idea. It would necessitate the implementation of actual ruins to explore, and the active expansion of factions through allowing players to establish new presences. I'm not so sure about the upkeep of staff though, since this is a game where you can buy slaves.

It would make for a new advanced game though and I like that.

Well thinking you need to feed and pay and limit to ships compliment. Buying your crew slaves might be kinda funny, or conscripted slave for soldiers.... but that's getting into a potential real life legal hassle.
 
This is a great idea! I also think we should have exploration missions to either go and do a detailed scan of a system that a power wants to expand into, or to land on a planet (or several) and perform detailed scans in several places across the planet's surface.
 
This is a great idea! I also think we should have exploration missions to either go and do a detailed scan of a system that a power wants to expand into, or to land on a planet (or several) and perform detailed scans in several places across the planet's surface.

My thought are that this is a slower vessel so in itself they are hopeless as explorers, this is research, so sending too far out in deep blue will take AGES due to speed, but they can jump farther and carry more fuel so they will get there. So they wouldn't be able to accept advanced scanners (or something like that).

Your idea is good, but we need to realize there may not BE a power affiliated with the ship so they would never get a mission like that. Could be a faction thing. But some kind of mission definitely.
 
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