New ship ideas federation prowler and imperial recon

I find the lack of purpose built medium/ large intelligence gathering stealth ships disturbing so I came up with some ideas
Federation prowler
Looks like a smaller anaconda mixed with a federation dropship with a tad of dbx
Landing pad size medium
Cost 35 million cr
Fairly low heat signature
Shields fully upgraded with 4 a boosters 720mj
Hull armor 440
Hull mass 380
Can carry 160t of cargo with best shields
Max cruising speed 320
Max boost speed 410
Maneuverability 6/10 same as fdl
Hard points 3 large one center underneath 1 on each side of ship.
Jump range 18ly with all A class modules light weighted 24ly
Drifts ALOT when loaded with cargo

Imperial recon
Looks like a scaled up courier mixed with the diamondback and a more fighter jet feel
Landing pad size medium
Cost 30 million cr
Same heat signature as cobra
Shields fully upgraded with 4 A boosters 540mj
Hull armor 260
Hull mass 240
Carry 60t of cargo with best shield
Max cruising speed 350
Max boost 430
Manuvabity same as vulture
Hard points 1 large 2 medium large is directly under the cockpit and the 1 medium on top edge of each wing
Jump range with all A class modules 17ly lightest possible build 22ly
Has a minor power issue
More weight severely affects speed and maneuverbly.
So what do you think of these and what would you change and what are your ideas?
 
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Now before people react I would like to say I love this game! First time in years I have a pen and paper with me when I play and I'm on the forums .....but ... It just needs more little things. Every is very stock and standard at the moment , I know there's more features available on release. I read on another thread that the dev's openly admitted that the only goal/end game is to make money at the moment ... Another eloquent way this game has been described is a sandbox they forgot to fill with sand
 
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Now before people react I would like to say I love this game! First time in years I have a pen and paper with me when I play and I'm on the forums .....but ... It just needs more little things. Every is very stock and standard at the moment , I know there's more features available on release. I read on another thread that the dev's openly admitted that the only goal/end game is to make money at the moment ... Another eloquent way this game has been described is a sandbox they forgot to fill with sand

It's got plenty of sand. People are just crap at building sandcastles.

There's not much I do in this game that could be considered "stock and standard".
 
It's got enough sand for now add more weapons more ships better missions and this game will be fine until December. It's mostly fine now it a great game that lacks more choices. If they add more choices I can wait for all of these promises they made.
 
I'm not asking them to force feed me some boring campaign story or anything, features like adding clan or groups names "in game" so we can create our own story's and universe like we have been doing on this forum, some more weapons "rare ones" maybe some hard points dedicated to team play like a healer/repair role .. More customisation...just little touches mmo players like and bread and butter of most mmos
 
I'm not asking them to force feed me some boring campaign story or anything, features like adding clan or groups names "in game" so we can create our own story's and universe like we have been doing on this forum, some more weapons "rare ones" maybe some hard points dedicated to team play like a healer/repair role .. More customisation...just little touches mmo players like and bread and butter of most mmos

There are already rare weapons.

Have you ever went out and tried to buy a class 3 gimballed beam laser?

Clan names can be submitted to frontier and can be turned in to real controlling factions of systems.

Having it show up on your name is there too in the form of power play names.
 
The prowler is not very federation like it needs the shields and armor swapped and it's speed dropped by 20.
 
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