New Ship mirror tree fragrance

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is overwhelmingly common.

o7 CMDRS,

today's lecture will be about the lack of ship history, absence of second hand vessels and negative nasal mucous membrane impact from constant olfactory bombardment made by single fragrance. So please, take your seat, mute your mobile devices, prepare clean noting surface and writing utensil. We begin.

Ekhm... <throat clearing sound>

Why all ships in game are brand new only?

Ladies and gentlebeings. This concludes our meeting. I hope that you found topic to be interesting, arguments valid and discussion enlighting. If you have any further inquiries about the presented subject, feel free to join me in less official discussion, after our meeting is concluded. That is all for today, I bid you farewell.

Oh, and mind the step outside the hall - many had fallen victim to it since surface is quite slippery and you can make a slide if not careful.

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Ok, I'm not patient enough to wait for some reply so I can say what I want to say so here we go. My point is: every ship in ED is dealer's sales, all are brand new, factory default and exactly the same, no matter where you buy it.

There are no second hand dealers that sell used ships, no scrap yards where you can purchase rotting hull and slowly restore it to working condition. There are no backyard garages where you can upgrade your wreck, tinker with it. Only one and just official distribution and service.

Say, what happened with with my Chieftain? Bought it, equipped with some lasers and MCs, went for a 30 m bounty hunting and that's all. After week of sitting in a dock I sold it since I needed credits to outfit my Cutter with pricey FSD. So my sold Chieftain was about 2-3 weeks old, total flight time about an hour. From wear and tear POV it's still brand new (don't mind the blaster fire scorch marks, painted it with fresh paint).

The station I sold it to did exactly what? Cleaned the wind (void?) screen - not the best job, admit it, washed the floor mat and sprayed the interior with "New Ship" scent and put in stock for another CMDR? Then it's a rip off since they are selling used ships as new ones. Galactic scale scandal. Or they simply trashed and recycled it? Then it's not ecologic approach, not to mention economics.

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<wishful thinking starts here>

When I read about ED, and Engineering in that case, I thought of Millenium Falcon. Seriously - I thought I could buy a ship and tinker the void out of it. Alternatively I could buy used ship for a cheaper price but with lower ... I don't know; performance, integrity. Used ships, like used cars aren't known for being in top condition. Some rust, few bends and dents. Some loose screw, leaking hyperdrive or fault motivator. But you could get one as a bargain.

Sure, it would require more maintenance, would overheat more frequent, and be less durable. But it would be an equivalent of a teen's first car - it is MY old rustbucket. With time, effort and money (for which I could buy new one) I could turn that rustbucket into truly something special. Reinforce bulkheads, mod FSD, lightweight sensors and engineer heat distributors and behold. My 3276 Adder outjumps your brand new 3303 Anaconda by whole 25 LYs.

Because it's fueled with LOVE.

OK, that sounded weird. But you get the picture. Millenium Falcon case. Old, several owners in the history (total destruction and complete rebuild as well), constantly upgraded, rebuilt and engineered. Rusty, clunky and almost falling apart, sticking together with duct tape, prayers and curses. But the most agile and fastest ship in the galaxy.

Eh... looks like I'm still sleeping cos I'm dreaming fine dreams.
 
I see where the OP is coming from , but it is pretty much what the devs put in the game. Pretty much all the ships are old reconditioned ships, sold in there stripped factory state, hence why we have duct tape holding bits of the sidewinder together, scratches and dents on freighters, loose wiring on the Anaconda, up to the owner to customise it or take it to an underground dealer to tweak beyond factory specifications.

I like your idea OP, but implementing something to that level would be a nightmare in an open world game, would work much better as a single player experience. For a start Module and hull integrity degradation would need to have real consequences.

From, the perspective of a new player, when I see this, I don't think brand new, I think old rust bucket that can be tweaked in multiple ways. Still have that feeling with my Cobra.

Anyway, this screenshot highlights one of many graphical changes we have seen (for performance reasons) I think back to something as minor as the canopy graphics in early Beta, used to be very high res (amazing in VR) One day it was changed to Lo RES, has been like that since, even though many of us are running beast machines.

soldsz.jpg
 
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I like your idea OP, but implementing something to that level would be a nightmare in an open world game, would work much better as a single player experience. For a start Module and hull integrity degradation would need to have real consequences.


Well, FDEVs seems to have extensive experience with RNG so it shouldn't be that hard to implement that functionality into "aged" stuff. Station sold ships are as currently. Stat wise. But then we have new vendors - second hand dealers. They sell the same ships (can be limited supply to hunt for real occasions) that:
example Cobra
-34% integrity
+19% heat generation
price: 63% of brand new

FDEVs could use former Engineer slider system, game would roll a dice and determine ship performance values and then calculate overall price. We could get total trash with unholy roll all things in negatives but really dirt cheap and literally falling apart after leaving the seller. Or we could spot a god roll, almost pristine condition for a nicely discounted price.

That would make module and integrity have real consequence. Old age module would start malfunctioning at 93% integrity, would need require maintenance more often. But being being worn could mean it's lighter or more efficient (due to previous owner tweaked it a bit).

I would love to spend some time tinkering with my ship. Weighting pros and cons of given module's age and it's features. Sure, this FSD gives me superior range even best Engineering cannot provide. But it's old, overheats like a teen on a nudist beach. Should I take it for a SagA* journey?

Oh, and a fun factor - player's competition. So you went to Beagle Point in a brand new Asp, huh? I made that trip in my 63 yo. DBX with -68% integrity, +47% heat generation, 35% increased malfunction chance, permanently cracked canopy (-20% life support duration) and leaking fuel tank.





First, you'll need a mirror to hang it on.

I have that fancy thingy in my ventilation output - place a vial of liquid scent and it's dispensed every time my heat level exceeds 80%.
 
It could be fun but what you're proposing is a major change in the game. Not necessarily a bad one, I do like the idea. I would love deeper things about the ships, repairing and such and, if space legs were implemented, this is the first thing that I would like to do as long as it was an activity, not an animation.

Unfortunately, I don't think the majority of players would want that as they've been used to insta repairs for so long.
 
It could be fun but what you're proposing is a major change in the game. Not necessarily a bad one, I do like the idea. I would love deeper things about the ships, repairing and such and, if space legs were implemented, this is the first thing that I would like to do as long as it was an activity, not an animation.

Unfortunately, I don't think the majority of players would want that as they've been used to insta repairs for so long.

As long as there was some way that the repair could be bodged - maybe you'd have a repair rank (for each ship!) and at the lowest (where everyone would start) there'd be say a 40% chance of the repair not being totally successful, and you wouldn't know about it until it randomly failed. ;)
Otherwise I think you're right many people would object as it'd just be a laborious way of doing what we can do instantly now.
 
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