New ship to explore in, but nothing to really find?

With an estimated 260 billion landable planets, even if FDev generated a crashed ship or model of an alien artifact or city on, say, 10 million of them, which is still only about 0.004% of all those planets, I'd still figure the odds of me finding something were decent enough to take the new Mandalay and venture out. As it is, What's the point as we all have been told there's really nothing to find. Why don't FDev "get" that explorers want to explore? This would be such a great addition to the game. Instead, they are trying to push powerplay yet again and, as usual, hardly anyone will be interested.
 
I do not doubt for an instant but that they will add some sort of exploration CG or other content when the Mandalay finally comes out.
 
They have the assets in game to create an Easter egg hunt of a crashed ship on a planet in the middle of nowhere for example.

Might even get some people to try exploration who normally wouldent.

But yea I'm not holding my breath.
 
I can only speak for myself but, when I go out on long exploration trips, the main drive for me is finding out the orbital arrangement of a system, and unusual features, like landable planets with high gravity, extremely small bodies, high orbital eccentricity, co-orbiting bodies very close to each other, satellites in proximity of their parent's ring, etc.
I never get tired of it.
Not saying that the addition of more stuff would not be welcome, but I already enjoy the whole process a lot, and it's something that no other game offers.

Nothing to really find?
I disagree, but to each their own.
 
With an estimated 260 billion landable planets, even if FDev generated a crashed ship or model of an alien artifact or city on, say, 10 million of them, which is still only about 0.004% of all those planets, I'd still figure the odds of me finding something were decent enough to take the new Mandalay and venture out. As it is, What's the point as we all have been told there's really nothing to find. Why don't FDev "get" that explorers want to explore? This would be such a great addition to the game. Instead, they are trying to push powerplay yet again and, as usual, hardly anyone will be interested.
i do believe someone somewhat important for elite has let himself be heard saying that his idea of elite is thargoid war and powerplay.
seems like (while the option is there) this isnt (primarily) the cozy relaxing idle space exploration game some think it is...
(and yet there are a lot of explorers who still have a lot of exploring to do...)
 
I can only speak for myself but, when I go out on long exploration trips, the main drive for me is finding out the orbital arrangement of a system, and unusual features, like landable planets with high gravity, extremely small bodies, high orbital eccentricity, co-orbiting bodies very close to each other, satellites in proximity of their parent's ring, etc.
I never get tired of it.
Not saying that the addition of more stuff would not be welcome, but I already enjoy the whole process a lot, and it's something that no other game offers.

Nothing to really find?
I disagree, but to each their own.
Completely agree. I never really went out looking for ‘stuff’ as such, like you I always felt more than content finding oddities within the Galaxy…or at least oddities within the Stella Forge (though using Elite Observatory initially helped me recognise many of these.)

A little bit of role play/personal lore fills in the gaps during the journey - personally I play as as someone sent out to discover and map candidates for terraforming. Made all the better for having to do it alone in my trusty MkIII (Alt Cmdr, admittedly.)

Adding handmade assets, such as OP mentions, to the wider Galaxy seems a little pointless without a CG/Breadcrumb trail specifically to find them.
 
With an estimated 260 billion landable planets, even if FDev generated a crashed ship or model of an alien artifact or city on, say, 10 million of them, which is still only about 0.004% of all those planets, I'd still figure the odds of me finding something were decent enough to take the new Mandalay and venture out. As it is, What's the point as we all have been told there's really nothing to find. Why don't FDev "get" that explorers want to explore? This would be such a great addition to the game. Instead, they are trying to push powerplay yet again and, as usual, hardly anyone will be interested.

There is stuff to find out there, plenty has been found, some well known. Depends on how far out you expect to be able to go & still find stuff though, I just left the void (galactic region) after a few months wandering about there & found nothing that wasn't procedurally generated. If you explore closer to the bubble (up to 10kLy say) you'll increase your chances considerably.

I enjoy going through the proc gen stuff regardless, if I didn't I'd do something else ;)
 
My biggest issue with exploration is that there doesn't seem to be a bigger picture. We more or less know where all the different biological types are, and we've known that for years.

It would be nice if there were some broader narrative, puzzles to put together, that could make it more than a brief and transitory experience.

For example, and idea I had a while ago was that the reason there is the same type of Life on all these different planets is due to panspermia, with this alien life being transferred from planet to planet by meteor impacts. And then, if you searched carefully enough on any individual planet, you could find the place of origin, and then plug it into a computer to give you an indication of where to search for its previous place of origin, in a different system. Trace far enough, and you could eventually find the origin of the species.

One player could get their name on that, but you could also trace the other direction, find a potential ejection sites, and the directions they could have gone, searching for the most recent generation, and finding particularly recent colonies could also be a fun thing to do.
 
What will I do with Mandalay?

  • I want to find silicate atmosphere on landable planets with bio (didn't find yet after 2,5k hrs)
  • I want to find 10+ bio signals
  • I want to find more than 100 bodies in one system multiple times
  • I want to find more than 70 bio signals in one system
  • I want to find beautiful places for photography
  • I want to go to the Dryaa Flyao ZB-F c14-150, because they will be interesting arrangement of bodies on February 13, 2025
  • I want to find at lest few species I never found
  • I want to find some unknown Guardian Places (yes, still exists)
  • I want to visit Beagle Point (even have an expedition topic somewhere here in the forum)

And still the most I want to travel, because for me this game is about the journey not destination.
 
When you go jogging or hiking, do you expect to find something special?
If you climb a mountain, is it because you're hoping there's something special at the top?

Coincidentally, I was just looking through some pic's from my last trip to Sag A* and, I gotta say, if you want to go exploring to find stuff, you probably just don't "get" it.
 
With an estimated 260 billion landable planets, even if FDev generated a crashed ship or model of an alien artifact or city on, say, 10 million of them, which is still only about 0.004% of all those planets, I'd still figure the odds of me finding something were decent enough to take the new Mandalay and venture out. As it is, What's the point as we all have been told there's really nothing to find. Why don't FDev "get" that explorers want to explore? This would be such a great addition to the game. Instead, they are trying to push powerplay yet again and, as usual, hardly anyone will be interested.
To be honest it sounds like what you want to do isn’t so much explore as go treasure hunting.

I think it's quite a level headed suggestion that Frontier hand craft 10 million alien artifacts and cities.. But please some game play attached to them too, some lore, maybe some still existing alien civilizations. Nothing they can't knock out in a month or two.
The thing is they could well have done all that years ago but assuming they were making it easy by putting only one in a system it would mean that only 0.25% of systems would have an artefact. Which is of course far more than we have explored to date, we might just need to explore more new systems.
 
As it is, What's the point as we all have been told there's really nothing to find.
I think the Galactic Exploration Catalog disagrees with that assessment.

Why don't FDev "get" that explorers want to explore?
I get that you, personally, want something else from what the game offers. That's okay. But to make such a generalised statement is a bit of a stretch.

Instead, they are trying to push powerplay yet again and, as usual, hardly anyone will be interested.
Again, you want something else from what the game offers. That's okay, again. But to make such a generalised statement is a bit of a stretch. Again.
 
ED needs new accessible planet types. These must have something new: weather, oceans, lava, forests, creatures. Any of these features would open up the galaxy to new experiences and discoverables.

What planets with life needs is a working ecology. Right now, exobiology is like picking a flower from the field, drying it and pressing it flat in a collection book with a few scribbles. Then it's on to the next flower.

No interactions between alien life forms, no derivable chemicals or drugs, no way to seed a barren part of the planet to make it bloom. It's a lake a thousand miles wide and an inch deep.
 
ED needs new accessible planet types. These must have something new: weather, oceans, lava, forests, creatures. Any of these features would open up the galaxy to new experiences and discoverables.

Need is a stronger word than I'd use but yes that's what I'm looking forward to. I was surprised at the comments I saw shortly after the Odyssey launch asking 'where's the love for exploration?' like 20% more planets, new surfaces for landable planets & the new things to find on tenuous atmo planets was just nothing. Those complaints did die down pretty quickly to be fair.

There is far more chatter about ship interiors from the community, and that could arguably be considered a form of exploration & discovery, particularly if one considers boarding other ships (NPCs, wrecks etc, not necessarily PvP). I'm sure if that sort of thing were added there'd be a bunch more shipwrecks added in space & on planet surfaces again.
 
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