Having faction-tied vessels is cool, but unless you start working for rank from the start, you get them far too late (Why buy a dropship if you can afford an Anaconda?). Currently, the game has 6 Ships available in the 10-50 Million credit range, but 4 of them are rank/faction restricted and the remaining two are the type 7 and the Orca. No combat, multi-purpose, or exploration ships are available in that range. While things open up again after the 50 Million Credit mark, the area around 20-30 million credits becomes very stagnated and your options for ships become slim if you haven't received a naval rank mission or if you missed the rank memo entirely. Its worse if you like using fighters. The only option below 50 Million credits is the Keelback and you don't have a chance to upgrade until you reach the 76 Million Type-9, which is hardly combat worthy.
My suggestion is to add 2 Mid-ranged ships in the 20-30 Million credit price range: One multi-purpose ship and one long-range exploration ship. It would help add some options to that price range without overshadowing the military capabilities of the rank-locked ships.
My suggestion is to add 2 Mid-ranged ships in the 20-30 Million credit price range: One multi-purpose ship and one long-range exploration ship. It would help add some options to that price range without overshadowing the military capabilities of the rank-locked ships.