New ships/Starports possibilities with the Colonisation update

As Most of us know today, the option to claim a solar system and build a (or multiple) Starport(s) inside of it is now becoming a reality in the near future, and like many Cmdrs, I also believe this could be used to further exploit the game’s potential by great length.

One of the idea that came into my mind was that, thanks to this upcoming feature, could be to build former Starport models in the previous Elite game (1984), the ones whom the size was on the larger scale, (and obviously much more costly to maintain, the reason why they’re not there any longer) allowing us to purchase a new class size of ship that weren’t meant to exist, such as the famous Panther Clipper LX (which in the lore of elite, is too big to fit in any current landing pads let alone through the entry points of Starports) that many people, including I, would love to see it added to the game.

Although the obvious Problem coming with this idea is the immense work for the devs to add/changes so talked stations models to the rest of the bubble/colonia. Perhaps this could be fixed by just giving them all the time needed for such project, like by the end of 2026?

I Wish to know your opinion! For there’s no bad ideas, just mutual learning and assistance.
 
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New stuff that should be made available is that if you in BGS own a place for x time, Player faction or adopted faction would ahve to alllow it in either case, after 3 months and after you are verified to pay and x amount of CR for such investment, names of stations, settlements should be editable.
In order to change conequest and stable for 3 months with payment again would be needed.

Of course anybody using non immersive, or IRL sectarian propaganda stuff anything strange t hat is not space and lore related gets of course in trouble. The name will be needed to be approved once such thing is sent.

The name would also be possibly be maybe changed with ARX payment but I am strongly against this one, I prefer the in game currency not IRL currency.

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Stations and ports and settlements should be attackable and procedurally destructible... Require specific weapons and a lot of damage\ bombing and other negative activities. however npc and system police would come in mass to help so such thing would be hard to achieve, anyway only in OPEN, no solo private group hiding stuff AT ALL.

Such destruction allows to disable or create effects for the faction and system.

Destruction or anyway damage will reduce the chances and require repairs etc.

This is very useful also if unlawful pilots have a clan or something and set up their nest, so I guess groups of pilots that do not accept these players could be interested in taking down such location or system structures they own...

It creates gameplay, it's fun. The former mentioned instead supports the lore of the players faction\squadron sure one can build it on the already present names in a way or another ... but it's a cool way.

The HOLO would also be required to be used in such way (part of the reason why changing the name should cost) Holo in front of spaceports or billboards in settlements would advertise such name change ... etc.. (design work for Fdev)

Someone who is not agreeing with such changes can actually go hack such thing and "spray on it" in a metaphorical way...
It's just more emergent gameplay igniting.
 
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