You're a rascist, man =P
Nah, I'm an NPCist, but it's ok it's socially acceptable!
You're a rascist, man =P
I hope that isn't true, otherwise we are completely screwed with 3 pads available and 32 ships in an instance.
Everything I have read to date seems to indicate you leave the instance if you enter the hangar. Can anyone confirm that this is not the case?
Frequenting an outpost with a medium ship, I get a request denied and next thing I see if the mein pad light up and an asp or whatever is there leave, so once a player wants in vs an NPC the NPC gets kicked out
so there's no reason why that lift can't service a number of levels of parking (depending on the 'thickness' of the staion hull, which seems to be HUGE).
Slightly off-topic but does the Fuel Scoop make anyone else jump when they trigger it by accident by getting too close to a star?
Doesn't this solve a problem but at the same time create one? Instead of waiting for a pad to be free to land, you could be waiting for a pad to be free to leave.
Doesn't this solve a problem but at the same time create one? Instead of waiting for a pad to be free to land, you could be waiting for a pad to be free to leave.
Having multiple hangers per-pad is precisely what I always expected to be the case as well, so do most people it seems, otherwise it makes the entire garage a rather redundant feature.
Although the rest of the threat is old, I would just like to confirm; entering the hanger does not free up the pad. So if a player is hogging the pad it really doesn't matter if he's sitting on the surface or in the garage.
This is especially frustrating for medium pads at outposts. Yesterday I reached Bain outpost in Anlave only to see another player land on the medium pad. After waiting for more than 20 minutes I eventually had to quit to solo mode - and then had to wait a further 5 for an NPC to get out of my way.
Very frustrating.
Personally I think that if a request to dock is made and there are no free pads, then it should do a timer check on docked players. If they've been on the pad (or garage) for more than a few minutes then they should be sent to a different instance freeing up the pad.
If it's an NPC hogging the pad then the second a player requests docking the NPC should be ejected.
That would completely solve the issue.
Has anyone noticed or confirmed if you always log back in at the same pad as you logged out at?
I've been waiting outside heartsfield plant in the portriti system for 20 mins now, keep getting denied. I'm switching to solo for now, this 'realism' annoys the hell out of me.
I was thinking the same. Especially the radial stations, I would think those would not be too difficult to expand and they could even link expansion of stations to development of the station based cumulative activity. I.e. more trade over time expands the station. Also, could base condition/appearance based on current trade levels in relation to station development. Well expanded, once bustling trade centers would start to look run down as trade decreases (reduced maintenance funds) and perhaps some pads become shutdown; but still exist in game, just unusable; and it could take less increased trade to bring such a pad back online than initially spawn new pads.These stations all look modular. I think Frontier should use traffic counts to expand some of them.
I hope that isn't true, otherwise we are completely screwed with 3 pads available and 32 ships in an instance.
Everything I have read to date seems to indicate you leave the instance if you enter the hangar. Can anyone confirm that this is not the case?