Exo Suit: For the One-Man-Army War Hero
-One time use, takes up a cargo.
-On the expensive side.
-Jettison before disembark so you can access it outside, or airdrop to users on the ground.
-Gives user incredible speed and jumping ability, with slower acceleration. Melee deals extra damage and range but is slower to fire.
-Swapping weapons takes longer.
-Exo suit provides an extra layer of pretection with its own shields and durability but does not completely cover the user and can be bypassed with accurate aim.
-2x one-time dumbfire missile attachment.
-Is an energy hog. Has the capacity of 2 power cells but when it runs out will sap suit power.
-Can pick up/toss/flip SRVs
Thruster Suit: Spacewalker Elite
-working best in microgravity, the thrusters allow for quick, controlled and sustained flight. Perfect for going on spacewalks to repair your ship or orbital equipment.
-30 minutes of oxygen after power failure.
-Magnetic hands, and joints for climbing on ship exteriors.
-equipped with arc cutter/welder.
-also handy for quick trips across the ground of low-g planets.
-has a boost feature.
High Pressure Suit: for the Land Swimmers
-The only suit capable of operating safely in atmospheres over 2.00.
-Extreme Temperature Regulation. Very high energy capacity.
-Capable of diving in liquid.
No Suit: Happy Birthday!
-Only usable in temperate, oxynated environments with gravity or simulated gravity.
-Regular a** clothing. Different articles available at different systems' shops.
-One time use, takes up a cargo.
-On the expensive side.
-Jettison before disembark so you can access it outside, or airdrop to users on the ground.
-Gives user incredible speed and jumping ability, with slower acceleration. Melee deals extra damage and range but is slower to fire.
-Swapping weapons takes longer.
-Exo suit provides an extra layer of pretection with its own shields and durability but does not completely cover the user and can be bypassed with accurate aim.
-2x one-time dumbfire missile attachment.
-Is an energy hog. Has the capacity of 2 power cells but when it runs out will sap suit power.
-Can pick up/toss/flip SRVs
Thruster Suit: Spacewalker Elite
-working best in microgravity, the thrusters allow for quick, controlled and sustained flight. Perfect for going on spacewalks to repair your ship or orbital equipment.
-30 minutes of oxygen after power failure.
-Magnetic hands, and joints for climbing on ship exteriors.
-equipped with arc cutter/welder.
-also handy for quick trips across the ground of low-g planets.
-has a boost feature.
High Pressure Suit: for the Land Swimmers
-The only suit capable of operating safely in atmospheres over 2.00.
-Extreme Temperature Regulation. Very high energy capacity.
-Capable of diving in liquid.
No Suit: Happy Birthday!
-Only usable in temperate, oxynated environments with gravity or simulated gravity.
-Regular a** clothing. Different articles available at different systems' shops.