There are many, many commodities and minerals in the game that virtually never see worthwhile prices. Because of this, they are almost never mined or traded.
This is fine MOST of the time, but I feel like there should be occasional reasons to trade it anyway. Hence, a new BGS State: Cornered Market.
If you're curious just what a cornered market can mean, this is the chart of Silver prices since 1900. For the most part, they've been somewhat stable; that is, except for around 1980, where they suddenly skyrocketed to an adjusted value of 480 dollars an ounce, because of two brothers attempt to corner the market. They bought over a billion dollars of silver and acquired 50% of the world's silver. Unfortunately for them, the governments quickly responded, and they ended up going bankrupt after their methods were blocked, but for the lucky few who sold when the time was ripe, millions were made!
This is what would happen during a Cornered Market. A random commodity would be selected, and its price would be artificially inflated to ridiculous levels. For commodities only acquireable by mining or piracy, this would be 1,000,000-3,000,000 credits or more. For commodities that can be bought, it would be between 40k-100k+, depending on the purchase price.
The station in question would have a massive price bump, and be given a very large demand for the commodity: But not unlimited. It might be buying, say, 100k of the commodity for minerals, or 1m for traded commodities. Once that demand is met, the state ends, and prices return to normal.
This would encourage players to do a wide variety of activities, and seek out strange and new commodities, in ways they don't normally do! One week they might be looking for Methanol Monohydrate Crystals; the next, Meta Alloys.
Because there are many commodities in the game, it would give players almost unlimited replay value for as long as the game's servers are up.
This is fine MOST of the time, but I feel like there should be occasional reasons to trade it anyway. Hence, a new BGS State: Cornered Market.
If you're curious just what a cornered market can mean, this is the chart of Silver prices since 1900. For the most part, they've been somewhat stable; that is, except for around 1980, where they suddenly skyrocketed to an adjusted value of 480 dollars an ounce, because of two brothers attempt to corner the market. They bought over a billion dollars of silver and acquired 50% of the world's silver. Unfortunately for them, the governments quickly responded, and they ended up going bankrupt after their methods were blocked, but for the lucky few who sold when the time was ripe, millions were made!
This is what would happen during a Cornered Market. A random commodity would be selected, and its price would be artificially inflated to ridiculous levels. For commodities only acquireable by mining or piracy, this would be 1,000,000-3,000,000 credits or more. For commodities that can be bought, it would be between 40k-100k+, depending on the purchase price.
The station in question would have a massive price bump, and be given a very large demand for the commodity: But not unlimited. It might be buying, say, 100k of the commodity for minerals, or 1m for traded commodities. Once that demand is met, the state ends, and prices return to normal.
This would encourage players to do a wide variety of activities, and seek out strange and new commodities, in ways they don't normally do! One week they might be looking for Methanol Monohydrate Crystals; the next, Meta Alloys.
Because there are many commodities in the game, it would give players almost unlimited replay value for as long as the game's servers are up.
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