as god intended. Going to the respawning farm locations and not searching the surface of planets. The only reason to land on planets and drive around is to see pretty sights.While the new terrain looks good and works on foot. It is a nightmare in an SRV, especially for long distance travel and God forbid in VR! How are we suppose to gather raw materials from the surface without feeling sick every 5 minutes?
Space game my bottom - someone has taken our Elite Dangerous and mangled it big-time. I can't believe that FPS has been allowed to totally muck up the game and I dread the introduction of these Odyssey features into the main game.
so,,, how exactly is on foot on a planet less space game than in a car on a planet?
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Have to disagree. This is a game, that people play for fun. Which is not how I'd describe driving the srv over the surface at the moment.Terrain that is difficult to negotiate or even impassible in some spots is just how planets are.
I doubt any first person shooting is going to muck up the rest of the game. You can continue doing what you were doing before, without problem. Thankfully it's not all shooting. You can do First Person Perspective play without firing a weapon, just like the main spaceship piloting part.Totally agree with @Zorkin - on two different planets (one rocky one icy) I lost 30% SRV hull driving to the miserable spawn of two meteorites / outcrops. Takes forever to negotiate the terrain and never able to travel at any speed. Doesn't matter how careful you are - whack, there goes another few percent hull. Seriously jobbie F D - but since it isn't involving on-foot-pew-pew no doubt it won't be addressed. Space game my bottom - someone has taken our Elite Dangerous and mangled it big-time. I can't believe that FPS has been allowed to totally muck up the game and I dread the introduction of these Odyssey features into the main game.
Personally, I find trying to find my way through the terrain is fun in itself. But that's just me.Have to disagree. This is a game, that people play for fun. Which is not how I'd describe driving the srv over the surface at the moment.
It was fun when you could do a planetary circumnavigation and get stuck every few hours - being constantly brought to a halt makes it a chore at the moment
Yup - everyone has their own opinion. Must say I think a few agree with me - nearly 30 likes for a comment now well-buried in the feedback thread is more than I usually expect, so I'm not alonePersonally, I find trying to find my way through the terrain is fun in itself. But that's just me.
I doubt any first person shooting is going to muck up the rest of the game. You can continue doing what you were doing before, without problem. Thankfully it's not all shooting. You can do First Person Perspective play without firing a weapon, just like the main spaceship piloting part.
I'm personally really looking forward to it going live. Adds a lot more to the adventures my commander can go on.
OkayI obviously didn't word my post very well since you are the second person to misinterpret my meaning.
PossiblyIt isn't the fact that people can run about shooting each other and carry out such stupendous acts as burn-off an access plate and pinch / energise stuff (and similar activities) that I feel has repercussions for the game. What I mean is that in their provision of such facility, they (F D) have overlooked some of the knock-on effects to non-foot activities.
That's not all there is to Odyssey. Why are you trying to portray odyssey in the worst possible light. It's nothing like halo, as you can't pilot Space craft to anywhere in the galaxy in halo. Odyssey on foot gameplay is not a separate game so shouldn't be looked as one.Yes, I can see that some people would love the facility to be dropped-in to a combat situation, working as a team with their friends or strangers to spray murder-death-kill all about them. However, for people like me, I feel that this "HALO-lite" is not what I bought Elite for and diverts developers' attention from other issues.
They did adjust the SRV handling and many people complained and it was put back. Hopefully the updated version will remain as an option as it makes traversing the new scenery better. Not that I think the new planet tech was only designed for feet, it was designed to be more realistic as a whole. So on many planets you will have scenery like mars and the moon. Some of it is tough for an SRV and some of it is not, which is far more realistic then what we had before, where it was all easy to use on the SRV, including going up ridiculously large mountains with complete ease.So, in conclusion, what I am saying is that non-foot movement on planetary surfaces has been messed-up by not adapting the SRV to contend with the new surfaces and that the focus on foot-based activities seems to have prevented them from addressing other planetary travel issues - that is all.
Okay
Possibly
That's not all there is to Odyssey. Why are you trying to portray odyssey in the worst possible light. It's nothing like halo, as you can't pilot Space craft to anywhere in the galaxy in halo. Odyssey on foot gameplay is not a separate game so shouldn't be looked as one.
They did adjust the SRV handling and many people complained and it was put back. Hopefully the updated version will remain as an option as it makes traversing the new scenery better. Not that I think the new planet tech was only designed for feet, it was designed to be more realistic as a whole. So on many planets you will have scenery like mars and the moon. Some of it is tough for an SRV and some of it is not, which is far more realistic then what we had before, where it was all easy to use on the SRV, including going up ridiculously large mountains with complete ease.
Are there any other issues you can think of, or is that it.
As I said, they revised the handling of the SRV which made traversal easier, bit there was outcry. Hopefully, it will be added under another option and then all will be fine.The point of the thread is vehicular travel issues with the new planetary surfaces. That is what I am commenting on, I merely reference the fact that to me it seems the devs are more focussed on on-foot activities - that was the sum and total of my feelings towards the "on-foot" focus.
If a planetary terrain vehicle is incapable of transiting that terrain without suffering inordinate damage and inability to actually traverse the terrain then the vehicle is not fit for purpose and needs to be redesigned or superseded by something that is. It wouldn't surprise me though to find that any new SRV will be combat oriented judging by the apparent F D focus.
I love how the problem is the control and handling of the srv but you want to blame the planets.
What they need to do is either change how the current srv handles or add new ones that handle better. You know not spinning out of control when you clip a small rock going 15.
Thus we need Skimmer Tech for SRV for players (and more SRV types, comon FD, how many years with one buggy choice?).I agree that the terrain changes make some gameplay loops less practical. i disagree with the statement that this is a bad thing.
Terrain that is difficult to negotiate or even impassible in some spots is just how planets are.
We have seen that in real life. Both on earth and other bodies. o7 to all the rovers currently stuck somewhere on mars
The traversability of exoplanet terrain is a balancing act between
1. ease of gameplay
2. immersion and realism.
the increased hostility of terrain in odyssey's reworked terrain generation system changes that balance towards point 2, but i think that's a good thing.
if you can't cross a certain area, recall your ship drop your SRV on the other side.