New terrain looks good but impractical for long SRV travels (raw material gathering)

While the new terrain looks good and works on foot. It is a nightmare in an SRV, especially for long distance travel and God forbid in VR! How are we suppose to gather raw materials from the surface without feeling sick every 5 minutes?
as god intended. Going to the respawning farm locations and not searching the surface of planets. The only reason to land on planets and drive around is to see pretty sights.
 
Totally agree with @Zorkin - on two different planets (one rocky one icy) I lost 30% SRV hull driving to the miserable spawn of two meteorites / outcrops. Takes forever to negotiate the terrain and never able to travel at any speed. Doesn't matter how careful you are - whack, there goes another few percent hull. Seriously jobbie F D - but since it isn't involving on-foot-pew-pew no doubt it won't be addressed. Space game my bottom - someone has taken our Elite Dangerous and mangled it big-time. I can't believe that FPS has been allowed to totally muck up the game and I dread the introduction of these Odyssey features into the main game.
 
Space game my bottom - someone has taken our Elite Dangerous and mangled it big-time. I can't believe that FPS has been allowed to totally muck up the game and I dread the introduction of these Odyssey features into the main game.

so,,, how exactly is on foot on a planet less space game than in a car on a planet?


And I was very much against FDev wasting time on this fps crap and the exobiology nightmare but having actually played the FPS bit now its actually very well put together. It doesn't play like any other FPS and is really enjoyable. The on foot settlements are also a lot of fun with loads of different things to do and different ways to do them. There are a lot of things that need better balance and probably never will but that's how this entire game is.
 
I agree that the terrain changes make some gameplay loops less practical. i disagree with the statement that this is a bad thing.
Terrain that is difficult to negotiate or even impassible in some spots is just how planets are.
We have seen that in real life. Both on earth and other bodies. o7 to all the rovers currently stuck somewhere on mars
The traversability of exoplanet terrain is a balancing act between
1. ease of gameplay
2. immersion and realism.

the increased hostility of terrain in odyssey's reworked terrain generation system changes that balance towards point 2, but i think that's a good thing.
if you can't cross a certain area, recall your ship drop your SRV on the other side.
 
Terrain that is difficult to negotiate or even impassible in some spots is just how planets are.
Have to disagree. This is a game, that people play for fun. Which is not how I'd describe driving the srv over the surface at the moment.

It was fun when you could do a planetary circumnavigation and get stuck every few hours - being constantly brought to a halt makes it a chore at the moment
 
Totally agree with @Zorkin - on two different planets (one rocky one icy) I lost 30% SRV hull driving to the miserable spawn of two meteorites / outcrops. Takes forever to negotiate the terrain and never able to travel at any speed. Doesn't matter how careful you are - whack, there goes another few percent hull. Seriously jobbie F D - but since it isn't involving on-foot-pew-pew no doubt it won't be addressed. Space game my bottom - someone has taken our Elite Dangerous and mangled it big-time. I can't believe that FPS has been allowed to totally muck up the game and I dread the introduction of these Odyssey features into the main game.
I doubt any first person shooting is going to muck up the rest of the game. You can continue doing what you were doing before, without problem. Thankfully it's not all shooting. You can do First Person Perspective play without firing a weapon, just like the main spaceship piloting part.

I'm personally really looking forward to it going live. Adds a lot more to the adventures my commander can go on.
 
Have to disagree. This is a game, that people play for fun. Which is not how I'd describe driving the srv over the surface at the moment.

It was fun when you could do a planetary circumnavigation and get stuck every few hours - being constantly brought to a halt makes it a chore at the moment
Personally, I find trying to find my way through the terrain is fun in itself. But that's just me.
 
I doubt any first person shooting is going to muck up the rest of the game. You can continue doing what you were doing before, without problem. Thankfully it's not all shooting. You can do First Person Perspective play without firing a weapon, just like the main spaceship piloting part.

I'm personally really looking forward to it going live. Adds a lot more to the adventures my commander can go on.

I obviously didn't word my post very well since you are the second person to misinterpret my meaning.

It isn't the fact that people can run about shooting each other and carry out such stupendous acts as burn-off an access plate and pinch / energise stuff (and similar activities) that I feel has repercussions for the game. What I mean is that in their provision of such facility, they (F D) have overlooked some of the knock-on effects to non-foot activities.

Yes, I can see that some people would love the facility to be dropped-in to a combat situation, working as a team with their friends or strangers to spray murder-death-kill all about them. However, for people like me, I feel that this "HALO-lite" is not what I bought Elite for and diverts developers' attention from other issues.

So, in conclusion, what I am saying is that non-foot movement on planetary surfaces has been messed-up by not adapting the SRV to contend with the new surfaces and that the focus on foot-based activities seems to have prevented them from addressing other planetary travel issues - that is all.
 
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I obviously didn't word my post very well since you are the second person to misinterpret my meaning.
Okay

It isn't the fact that people can run about shooting each other and carry out such stupendous acts as burn-off an access plate and pinch / energise stuff (and similar activities) that I feel has repercussions for the game. What I mean is that in their provision of such facility, they (F D) have overlooked some of the knock-on effects to non-foot activities.
Possibly

Yes, I can see that some people would love the facility to be dropped-in to a combat situation, working as a team with their friends or strangers to spray murder-death-kill all about them. However, for people like me, I feel that this "HALO-lite" is not what I bought Elite for and diverts developers' attention from other issues.
That's not all there is to Odyssey. Why are you trying to portray odyssey in the worst possible light. It's nothing like halo, as you can't pilot Space craft to anywhere in the galaxy in halo. Odyssey on foot gameplay is not a separate game so shouldn't be looked as one.

So, in conclusion, what I am saying is that non-foot movement on planetary surfaces has been messed-up by not adapting the SRV to contend with the new surfaces and that the focus on foot-based activities seems to have prevented them from addressing other planetary travel issues - that is all.
They did adjust the SRV handling and many people complained and it was put back. Hopefully the updated version will remain as an option as it makes traversing the new scenery better. Not that I think the new planet tech was only designed for feet, it was designed to be more realistic as a whole. So on many planets you will have scenery like mars and the moon. Some of it is tough for an SRV and some of it is not, which is far more realistic then what we had before, where it was all easy to use on the SRV, including going up ridiculously large mountains with complete ease.

Are there any other issues you can think of, or is that it.
 
Okay


Possibly


That's not all there is to Odyssey. Why are you trying to portray odyssey in the worst possible light. It's nothing like halo, as you can't pilot Space craft to anywhere in the galaxy in halo. Odyssey on foot gameplay is not a separate game so shouldn't be looked as one.


They did adjust the SRV handling and many people complained and it was put back. Hopefully the updated version will remain as an option as it makes traversing the new scenery better. Not that I think the new planet tech was only designed for feet, it was designed to be more realistic as a whole. So on many planets you will have scenery like mars and the moon. Some of it is tough for an SRV and some of it is not, which is far more realistic then what we had before, where it was all easy to use on the SRV, including going up ridiculously large mountains with complete ease.

Are there any other issues you can think of, or is that it.

The point of the thread is vehicular travel issues with the new planetary surfaces. That is what I am commenting on, I merely reference the fact that to me it seems the devs are more focussed on on-foot activities - that was the sum and total of my feelings towards the "on-foot" focus.

If a planetary terrain vehicle is incapable of transiting that terrain without suffering inordinate damage and inability to actually traverse the terrain then the vehicle is not fit for purpose and needs to be redesigned or superseded by something that is. It wouldn't surprise me though to find that any new SRV will be combat oriented judging by the apparent F D focus.
 
The point of the thread is vehicular travel issues with the new planetary surfaces. That is what I am commenting on, I merely reference the fact that to me it seems the devs are more focussed on on-foot activities - that was the sum and total of my feelings towards the "on-foot" focus.

If a planetary terrain vehicle is incapable of transiting that terrain without suffering inordinate damage and inability to actually traverse the terrain then the vehicle is not fit for purpose and needs to be redesigned or superseded by something that is. It wouldn't surprise me though to find that any new SRV will be combat oriented judging by the apparent F D focus.
As I said, they revised the handling of the SRV which made traversal easier, bit there was outcry. Hopefully, it will be added under another option and then all will be fine.
 
Top up your mats b4 this all goes live. Then wait until Fdev fixes it, if they fix it.

The game already has hard to impossible to traverse terrain. Making it worse interferes with certain gameplay loops.
EDO is a generic FPS/walking simulator. That's not a bad thing. Most FPS are fairly generic these days, and there are plenty of decent walking simulators out there as well. Some of us are just displeased that the update appears like it is going to make things we like to do in game more of a hassle than they currently are to make this generic FPS/walking simulator. Things like using the SRV in places we have used the SRV for years already.

People rushing to be White Knights over an obvious and clear issue is somewhat baffling to me.
You can have EDO, just don't wreck anything else in the process of getting it out please.
 
I love how the problem is the control and handling of the srv but you want to blame the planets.

What they need to do is either change how the current srv handles or add new ones that handle better. You know not spinning out of control when you clip a small rock going 15.
 
I love how the problem is the control and handling of the srv but you want to blame the planets.

What they need to do is either change how the current srv handles or add new ones that handle better. You know not spinning out of control when you clip a small rock going 15.

Have you actually driven on the new terrain? The SRV bumps and grinds it's way over incredibly blocky surfaces in many places. I could not travel even at 8 without getting sparks and losing hull, nothing to do with spinning out of control, just the inability to manoeuvre without something imparting damage. I would love to have been able to get up to 15 most of the time. Seriously, we don't have real-world knowledge of many planetary surfaces but of those we have been on there is a much smoother terrain with regolith even smoothing further the flatter areas. Why F D thinks that rocky and icy planets have such irregular surfaces eludes me. Of course it is not universal but on every planet I have tried the SRV on you cannot travel very far without finding yourself in this sort of rough terrain.
 
I agree that the terrain changes make some gameplay loops less practical. i disagree with the statement that this is a bad thing.
Terrain that is difficult to negotiate or even impassible in some spots is just how planets are.
We have seen that in real life. Both on earth and other bodies. o7 to all the rovers currently stuck somewhere on mars
The traversability of exoplanet terrain is a balancing act between
1. ease of gameplay
2. immersion and realism.

the increased hostility of terrain in odyssey's reworked terrain generation system changes that balance towards point 2, but i think that's a good thing.
if you can't cross a certain area, recall your ship drop your SRV on the other side.
Thus we need Skimmer Tech for SRV for players (and more SRV types, comon FD, how many years with one buggy choice?).

Makes no sense that skimmers are everywhere but we can't deploy them (in a mostly single-player game), or use the tech to get around, or 3d print them like fighters.

That's just how planets are, but we also invent many tools and machines to bypass the terrain or make it not so impassable. Helicopters, airplanes, jetpacks, parachutes, motorcycles, hoverboards, wheeled machines with cabins that are meters off the ground for clearance...
 
Some terrain is now impossible in srv...

I see no other solution than a hoovercraft. They will be boring but functional

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