New to Elite Dangerous? This might clear up some doubts.

Maybe you’ve just installed the game, and after that overwhelming yet fascinating first impression — realizing you’ve got an entire galaxy to explore — you’re asking yourself:
“Okay... now what?”
Well, this might help — it’s a real experience, at least mine.

There’s always a fundamental mistake people make when starting Elite Dangerous:
The important thing isn’t the end of the game — it’s the journey, because that “end” doesn’t really exist.

If us veterans don’t answer certain questions right away, it’s precisely because we don’t want to spoil those parts of the journey that are truly enjoyable.
That’s why you need to go through the phase of using someone else’s carrier before having your own — so you understand how and why to use it.
That’s why we encourage you to join combat in Conflict Zones or pirate hunting with barely-engineered ships (or none at all), so you feel the need for engineering and get to know the weapons we use.

That’s why we invite you into voice chats — where people debate engineering, builds, and weapons — because not a single Commander builds their ship exactly like another, even for the same role… and they’re all right.
That’s where you’ll learn to build your own ship, one that becomes yours, a hybrid of everything you’ve seen and heard.

Don’t try to understand BGS or Power Play in just a few days.
But trust me — the light will come, and you won’t even realize when.
Just by playing.
And if you enjoy roleplay, it’ll become your passion.

In short, voice chats are the cornerstone of your learning — and ours too — because the game is so deep that even veterans keep learning new things every day.

In your natural eagerness to understand the game, sometimes you ask questions way above your current level.
Answering them won’t help — it’ll just lead you to frustration, getting lost, and possibly quitting.

Doing Guardians to fight Thargoids? Sure, that’s awesome!
But trying it in a Sidewinder, jumping 10 light years at a time?
That’s a shortcut straight to quitting on day two.

Going solo into a Hazardous Resource Extraction Site to kill pirates?
Yes, you can make millions in an afternoon.
But if you go in with a stripped-down Viper, those millions will vanish in rebuy screens.

Want to make money trading? Absolutely!
(Especially now with colonization.)
But boredom will eat you alive by the fourth run, like fire consumes paper.

Money will stop being important very quickly — except when you start the “carrier grind.”
But by the time you realize it’s worth gathering 5 to 7 billion credits, you’ll also see that it’s within your reach.
(Especially if you join voice chats and play with others.)

One last thing:
When you try a build from another Commander, tweak something, understand why you did it, and it works —
That’s one of the most satisfying moments in the game.
Because it means: you’re ready.


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Nice read. I have only one critique, you don't need to be in a group to learn and be effective. I think one of the biggest mistakes about groups and listening to only one sided opinions of what is a "good" build leaves a player not understanding the mechanics behind the system. I did alot of reading about what players like for certain scenarios, certain builds, ground and space. I think by copying, not reading and thinking about the numbers being changed by engineering, leaves the player missing out of more effective builds, just because someone else said this is the only way to go. I think copying others is a pitfall alot of games and players get trapped in. I think the opinions of the new corsair shine some light on this. My Corsair does exactly what I thought it would, and is a good ship.

Cute memes by the way. 😆
 
Nice read. I have only one critique, you don't need to be in a group to learn and be effective. I think one of the biggest mistakes about groups and listening to only one sided opinions of what is a "good" build leaves a player not understanding the mechanics behind the system. I did alot of reading about what players like for certain scenarios, certain builds, ground and space. I think by copying, not reading and thinking about the numbers being changed by engineering, leaves the player missing out of more effective builds, just because someone else said this is the only way to go. I think copying others is a pitfall alot of games and players get trapped in. I think the opinions of the new corsair shine some light on this. My Corsair does exactly what I thought it would, and is a good ship.

Cute memes by the way. 😆
The wolf said: If you want to go fast, go alone. If you want to go far, go in a pack. ;)
 
Yeah nah ... been doing solo for 10 years just fine. And tbh .. I get the idea behind the post, but I personally think it's a little too .. "play my way" ... just an opinion, not a universal truth.
For my part, it wasn't intended to be anything other than that: an opinion. Just as I say in the text that when it comes to configuring a ship, EVERYONE is right, I extend that to the way you play: everyone is right, including you :)
 
There’s always a fundamental mistake people make when starting Elite Dangerous:
The important thing isn’t the end of the game — it’s the journey, because that “end” doesn’t really exist.

This is the best advice that nobody who ever played ED will listen to.

I keep saying the same thing;- for better or worse, the stuff you can do in the first 10 hours of gameplay is the same stuff you'll be doing years later, when you've got a hundred fully-engineered ships, a gazillion credits, a Fleet Carrier and a network of systems supporting your income.

Everybody seems to set their sights on achieving something or other in ED, assuming it'll be some kind of milestone, but there's actually very little "gatekeeping" in ED.
You can do almost everything the game has to offer as soon as you undock in your Sidewinder.
Getting the Anaconda/Corvette/Cutter/Fleet Carrier/swimming pool full of credits doesn't really open up any new gameplay.
It just means you're doing the same stuff but with higher stakes.

So, yeah.
Enjoy flying your Sidey/Cobra/AspX because the whole game's available to you in the humblest of ships.
 
Just to add:
We don't bite (some of us would have to find their teeth first in any case 😁 ) and of course the Discord channel that's stuck to the top of that subforum.


Hey! Don't diss the Sidey.
Admittedly, that build is a bit beyond "Starter"
10 ly, in a single jump... Oh my. That's basically an ExploraConda where I'm from...

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