Hi all.
I got a CV1 last week and absolutely love the experience of Elite Dangerous in VR. However, like many, I am a little bit surprised by the apparent loss of 'crispness' to the graphics such as blurry stars.
I have a GTX 1070 and I'm wondering if there is a comprehensive yet understandable guide to configuring the Rift/Elite/GTX 1070 to get the best experience from it? I've read DrKali's guide in the sticky but it seems more relevant to the DK2.
Any pointers much appreciated.
Thanks.
CMDR Buck Richard
Hi richard_uk - welcome to the VR forum.
Yes, you're seeing the noticeable drop in resolution compared to a normal monitor (each eye is seeing 1080x1200, not 1920x1080 for most HD monitors). Effectively, you're seeing a bit more than half of the resolution of a regular monitor.
The reason for this is that even high end 3D cards like the 1070 and 1080GTX don't have the grunt to push 90fps for higher resolutions - something has got to give, and so current-generation VR displays have got lower pixel counts to compensate and help keep frame rate up. The Rift is using a lot of pixels (2160x1200, a bit wider than WUXGA monitors at 1920x1200) but because you're being shown a stereo image, you really only perceive half (1080x1200).
You will get used to it. And future resolutuions will be better (but only insomuch as 3D are needed to drive more pixels, even for the same detail)
And, everyone is different. To me, the stars do look a bit flat (they are being rendered in monoscopic view as they're so far away there's no parallax anyway. Some are more sensitive to this trick, others less so. Same goes for the feeling of motion sickness etc that soem feel in the SRV on planets.
Some improvement tips:
As FrankG etc have said, using the Oculus Debug Tool goes some way towards improving the quality, but it is a brute force approach; render many more pixels than needed and then downsize to suit the 2160x1200 rift image.
With a 1070, you'll realistically be limited to a pixel density setting of 1.2-1.5. Try it with 2.0 and you should see a LOT of judder (missed frames), especially on planets and in stations.
You can also try setting ED's SuperSampling higher than 1.0 (it achieves a similar effect to the Oculus Debug Tool, but is even heavier on performance). Don't use them both above 1.0 at the same time as even a 1070 will be reduced to a slide-show!
So, Oculus Debug set to say 1.2, 1.3, leave the window open (and you must set this each time before you launch ED )
Turn off blur.
Turn off bloom, or reduce it to medium.
Reduce shadows to high or medium
Everything else should be hgih/ultra if it doesn't impact your frame rate too much. (I'm on a 1080GTX so I started with all-ultra and worked my way down).
As I said, everyone's mileage is varying (by quite a lot, its a much more visceral experience and thus way more subjective than using a monitor).
Let us know how you go!