New to the game and in need of help.

Hello commanders,
First time poster here. Sorry for my poor grammar it's not my native language.

I recently got this game from Epic when it was offered for free. I must say the game has very steep learning curve so i am still very much learning things as i play the game.
I only play on Solo mode until i figure out what the game is all about.

I have tried few of the activities the game offers such as data delivery, exploration, bit of mining, i have crash landed on a planet losing 5 hours worth of scanning and probing data, Tried combat but got killed in less than 15 seconds and had to take a loan as to not losing my Cobra mk3, I crashed on a space station and i've done many more silly and noobish things. I once managed to actually land on a planet just to figure out i don't have planetary vehicle installed ;)

I have no idea about the alien tech or engineering at this point in time. I will look into these later on but right now it is not my priority.

I played around with the sidewinder until i got enough credits for Cobra mk3. Then i purchased the diamondback explorer and kept doing exploration until i got bored. Now i have about 450M credits so the return of investment has been very good for both of these ships. Cobra made 190M and diamondback explorer 260M.

Q: I would like to get a recommendation for a entry level combat ship prefebly small sized ship, what modules and weapons to fit? What areas to go to get the easiest entry to combat, difficulty wise? What areas to avoid?
Note: I will keep my automatic landing module for obvious reasons, not entirely sure what super cruise assist module even do. This ship only has to do combat nothing else.
 
Congrats on sticking with it 🙂

Elite can be challenging, but once you get the hang of it, it's very rewarding.

For combat, I'd initially go for the Viper Mk3 and - as recommended above I'd go for lasers and multi-cannons (both gimballed).

Then head to a local resource extraction site and scan everyone to see if they're wanted. Try to start off in low or medium sites. That way, if you get into trouble then the police will help you.
 
I did my early fighting in a Vulture, but not until I'd engineered as much as I could and learned to synthesise premo ammo.
My first kills were in a system with a resource ring. You can trail the system authority ships and kill wanted targets that they have already weakened for you until you get comfortable, but I never found the need in the Vulture......
.....right up until I took on a Master pilot in a Gunship.
That reset my arrogance rating back to 100% humility.
 
Hello and welcome!

Just want to say you're going about the game in a great way. Losing ships early on is fine, trying stuff but not letting setbacks bother you.

Given you've got over 400m, I'd recommend:

Small ship: Vulture. Ultra nimble, strong shields for its size, decent damage for its size but ultimately limited.

Medium: Chieftan or Krait Mk2.

I'd suggest you try the smaller or medium ships before trying the Anaconda (or grinding for a Corvette). They're capable enough.

Without engineering, try to avoid medium or high combat zones (CZs). Avoid hazardous resource extraction sites (hazres). Take solo combat missions (not the ones with the blue circle). Use the blue mission points generated by these missions or just hunt targets in low or medium resource sites. Take pirate missions (not civilian, trade etc... Ie do legal missions) and avoid systems in war or conflict (you can do CZs but I'd recommend avoiding them until you've got experience and maybe engineering).

If you need advice about engineering, please ask. There's a great sub forum for it here. Always happy to help if you need it. If you enjoy combat then you'll get the most out of it if you push through the engineering cycle, which does take a long time but there are third party tools that help.

Never fly without rebuy. You're set with the funds you have but just make sure you always have a few dozen million credits spare just in case.
 
I have tried few of the activities the game offers such as data delivery, exploration, bit of mining, i have crash landed on a planet losing 5 hours worth of scanning and probing data, Tried combat but got killed in less than 15 seconds and had to take a loan as to not losing my Cobra mk3, I crashed on a space station and i've done many more silly and noobish things. I once managed to actually land on a planet just to figure out i don't have planetary vehicle installed
Looks like you're doing things right to me!

As for a combat ship, the aforementioned Vulture will work very well. If you're after some possible alternatives you could also try a Viper mk3 or mk4 (A well engineered Viper mk4 will out survive cockroaches).

For a medium ship I'd also add the Federal Assault Ship- although that requires a certain amount of navy rank to unlock, so at least the Chieftain is available straight away.
 
I found a site yesterday that allows me to mess around with the ship builds without actually having to buy these in game. I think i will go with the Vulture but i am not sure how to build these. I have a baseline done, if you guys can look this through and make any changes or give any feedback.
Vulture
 
I found a site yesterday that allows me to mess around with the ship builds without actually having to buy these in game. I think i will go with the Vulture but i am not sure how to build these. I have a baseline done, if you guys can look this through and make any changes or give any feedback.
Vulture
\o/ for Coriolis.

You've taken the first step into a larger world.
 
I found a site yesterday that allows me to mess around with the ship builds without actually having to buy these in game. I think i will go with the Vulture but i am not sure how to build these. I have a baseline done, if you guys can look this through and make any changes or give any feedback.
Vulture
Coriolis is my favourite of the two ship builders. That's a decent starting build. Though personally I'd opt for pulse over beam to free up power for stronger shields. Target the power plant of large opponents to overcome the lower dps.

If nothing else, the Vulture lets you juke it out with moderate npc opponents whilst teaching you how to handle a very restrictive ship (it's purely combat focused so excels at that role but these ships always mean heavy limitations on slots and power management).

All of that disappears with engineering.

The Vulture is cheap and fun to fly so definitely worth a bash. I still prefer the Chieftan though. It's nimble and does much more damage, just less shield strength. So maybe get some solo pirate massacre missions under your belt (remember you'll get more credits if you get allied reputation with the faction giving you missions) and try some other ships.

The Krait Mk2 is surprisingly strong. I had no idea until recently. It benefits from having space for a ship launched fighter Bay too. Though maybe avoid that for now due to the extra complexity and costs of hiring crew (it's extremely fun though... I don't do without mine now).

The best thing about the Krait is it can be retro fitted to act as a perfect all rounder. Ideal for doing engineering. Ideal for missions. It's fast too.
 
I found a site yesterday that allows me to mess around with the ship builds without actually having to buy these in game. I think i will go with the Vulture but i am not sure how to build these. I have a baseline done, if you guys can look this through and make any changes or give any feedback.
Vulture
If I may make a couple of observations here, in an unengineered ship you're very likely to find yourself without shields at some point. In this case you probably want to maximise your armour so I would recommend taking off the supercruise assistant and docking computer and replacing them with more hull reinforcements. Some military composite armour would be advisable as well as that'll make a massive difference to your defence.

If you want to keep the flight assists, that's fine but you have less slots for combat oriented stuff. No reason not to get the armour though.
 
I'll second the Vulture.

I'm with SlickPBW, Viper III .. Vulture has more kill power but Viper has a much lower rebuy costs.

While learning the ropes accidents are going to happen, would try to make sure those aren't too costly. Balanced progression is key early on and a smaller ship with A grade modules beats an E rated anything in it's class.
 
Last edited:
If I may make a couple of observations here, in an unengineered ship you're very likely to find yourself without shields at some point. In this case you probably want to maximise your armour so I would recommend taking off the supercruise assistant and docking computer and replacing them with more hull reinforcements. Some military composite armour would be advisable as well as that'll make a massive difference to your defence.

If you want to keep the flight assists, that's fine but you have less slots for combat oriented stuff. No reason not to get the armour though.

Thanks. I opted to go with military composite armor as it only costs money and doesn't really affect negatively to anything other than jump range it seems. Do you think i need the cargo rack and the collector limpet? I wasn't sure if the enemies drop some loot and if i need at least some cargo space etc.
 
Cobra MkIII.
One or two Small turret lasers, set to 'Target Only'. (NOT beam)
Two medium gimballed multi-cannon.
4A Shields.
Go to a LowRES.
Follow the cops around, whatever they are shooting at, join in.
Be prepared to run away a lot.
 
Fit a frame shift wake scanner, it can be used to scan wakes as you leave stations, when using the scanner ignore the warnings about weapons when near stations you are safe as long as you do not fire a weapon. this can be fitted to any ship you fly, I have collected most of my scans while trading.

Collector limpet controller, change that for a 1D, limpets last for twice the time.

read up on materials and materials traders, collect as many as you can, when you can. you do not loose mats if you loose a ship they are safe. Mats will come in very useful when you start using engineers and its easier to collect as you go than having to grind when you need them:) If you get a message to say that a particular mat is full go to a trader and exchange some for another that you have less or none of.

You said that you have done some mining, when you are mining make sure that you are collecting all the raw mats that are there, iron and nickel are most important for manufacturing limpets on the go when flying with limited cargo space.
 
Thanks. I opted to go with military composite armor as it only costs money and doesn't really affect negatively to anything other than jump range it seems. Do you think i need the cargo rack and the collector limpet? I wasn't sure if the enemies drop some loot and if i need at least some cargo space etc.
Yes mats collecting, unless you like flying around and manually collecting them:)
 
Back
Top Bottom