New use for Saud Kruger line of ship/exploration revamp

Hi everyone,
I was messing around in Coriolis.io the other day messing around with exploration load-outs for different ships as a way to eat up some time whilst jumping through some rather dry systems out in the black. I went and started outfitting a Beluga for exploration, because the Saud Kruger(SK) line of ships just look like they would be cutting edge science and exploration vessels, and everything was going fine up until I started modifying the internal modules and I realized that all of the SK ships have dedicated optional internals for room/cabins that can only be used for Cabins and Cargo racks, none of which are particularly useful for exploration.
My first thought was that FDev really should free up one more module for free use like I'm assuming many other did. Then I thought "as nice as that would be it would detract from something that makes the SK line of ships unique", so the SK ships are the only ships that can equip luxury cabins and some of the optional internals can essentially only be used for "rooms". So what if instead we made a new "top of the line" room module for SK ships that gave them a unique advantage for exploration. Perhaps the SK ships could equip special research labs, or cartographic rooms. The research labs could do something as simple as provide a slight boost in credits for exploration data gathered whilst they were installed.
(Here I'm going to start splitting off from the base idea so forgive me)
I was also thinking a few days before that there isn't really enough incentive for explorers to go scan less valuable astronomical bodies suck as Jovians, Stars, Moons, Asteroid belts(which really shouldn't be worthless), Rocky worlds, and Icy Worlds. During most explorations (my own, and those I've come across) a vast majority of these bodies are simply ignored. What if the SK line of ships could equip modules that would make it profitable to go and scan these bodies.
Perhaps you could equip a lab that would allow you to go and take samples(mining ore using a laser and cargo hatch) from asteroid belts and planetary rings, and the value of the rings/belts could either substantially increase or maybe even decrease a little depending on what you find(you know so that there is a little risk/reward), or perhaps you could equip an analysis lab that would allow you to "fuel scoop" the upper atmosphere of Jovians with the same results. It would give a very detailed analysis of the atmosphere's composition and you could find a Jovian with a significant concentration of a rare gas increasing it's value. You could continue to do the same for Land-able bodies(collect samples), perhaps you could launch probes down to the surface of HMC, Metal-Rich, Icy, or Rocky planets and moons.
This think that this would really help not only to revamp exploration and help to break-up the monotony that can accompany exploration. But also provides a unique exploration advantage for ships that are otherwise very limited in their specialized use, and IMHO look like scientific research vessels.
I also don't think that this would necessarily make the SK line of ships king of exploration as they already have a few disadvantages when it comes to exploration and with the "science rooms" adding weight it would only provide further handicaps that would be a mitigating factor in keeping them from being OvP. Especially, given that the flagship of the SK fleet, the Beluga, is already ill-suited to planetary landings, especially on higher gravity planets.
This also made think about how other might see this as an unfair advantage to the SK line of ships especially since they are already the only ships that can equip Luxury cabins. So that made me think that it could be mitigated by providing a unique module for ships that have military compartments. Perhaps something such a back-up power plant that can power essential systems, such as just enough juice to power the FSD and Thrusters to escape from combat in a pinch. This could also have a dual use for exploration as it could have just enough juice to power life support and and AFMU so that the main power plant can be repaired.
This is just a really simple idea I threw together in a couple of days as a way to make the SK ships more useful without destroying an aspect of them that made them unique, as well as something that could be done to revamp exploration. I'd be happy to hear thoughts, criticisms, additions, and other feedback.

CMDR EliteKiller693, Wolves of Jonai

o7
 
Terribly sorry everyone, I thought I broke this up much better when I made this post. Didn't mean to give everyone a wall of text.
 
No specific comments or criticisms.

I generally agree but would like to see the mechanic available to more ship types than SK. I think you have a few well thought out ideas that would deepen the gameplay slightly, like the exploration labs but there has to be some incentive other than money to make a lot of things more viable. Not just more gates or some sort of endgame currency. Not an achievement checklist. Not some wholesome sense of accomplishment.
But I'm stumped. I have no idea what could be an alternative to these things.
If money's the motivator it becomes another repetitive task. Making something 10% more interesting doesn't get it past the "bother" threshold. It has to be 150% more interesting. The task has to be the reward.
 
No specific comments or criticisms.

Making something 10% more interesting doesn't get it past the "bother" threshold. It has to be 150% more interesting. The task has to be the reward.

On one hand I totally get what you're saying, on the other hand collecting samples and such and just gathering more data about what I'm exploring would be plenty interesting. Well, to me at least. The extra credit would just be a bonus. I mean I would really enjoy dropping out of SC into a planetary ring so that I could mine? Extract a few core samples to get a reading on the composition of the ring. Or skimming the upper atmosphere of a massive gas giant to gain more knowledge about trace elements withing the giants atmosphere. Or heck you could do close up detailed scans of a storm on a gas giant to determine size, age, wind speeds, etc. maybe dropping a few probes or doing more close up scans of an HMC to located rare metal deposits. I don't know maybe not everybody would find that enjoyable but I think it would be pretty fun.
 
[Reproducing and editing OP quickly, so I can read it without any effort. ... What? Don't look at me like that. I'm old now. I get tired.]

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Original post (edited for clarity):

"Hi everyone,
I was messing around in Coriolis.io the other day, messing around with exploration load-outs for different ships, as a way to eat up some time whilst jumping through some rather dry systems out in the black. I went and started outfitting a Beluga for exploration, because the Saud Kruger (SK) line of ships just look like they would be cutting edge science and exploration vessels. Everything was going fine, up until I started modifying the internal modules - and I realized that all of the SK ships have dedicated optional internals for room/cabins that can only be used for Cabins and Cargo racks, none of which are particularly useful for exploration.

My first thought was that FDev really should free up one more module for free use, like I'm assuming many others did. Then I thought "as nice as that would be, it would detract from something that makes the SK line of ships unique" - so the SK ships are the only ships that can equip luxury cabins and some of the optional internals can essentially only be used for "rooms". So what if - instead - we made a new "top of the line" room module for SK ships that gave them a unique advantage for exploration. Perhaps the SK ships could equip special research labs, or cartographic rooms. The research labs could do something as simple as provide a slight boost in credits for exploration data gathered whilst they were installed.

(Here I'm going to start splitting off from the base idea so forgive me)

I was also thinking - a few days before - that there isn't really enough incentive for explorers to go scan less valuable astronomical bodies, such as Jovians, Stars, Moons, Asteroid belts (which really shouldn't be worthless), Rocky worlds, and Icy Worlds. During most explorations (my own and those I've come across), a vast majority of these bodies are simply ignored. What if the SK line of ships could equip modules that would make it profitable to go and scan these bodies?

Perhaps you could equip a lab that would allow you to go and take samples (mining ore, using a laser and cargo hatch) from asteroid belts and planetary rings - and the value of the rings / belts could either substantially increase - or maybe even decrease a little - depending on what you find (you know, so that there is a little risk/reward)... or perhaps you could equip an analysis lab that would allow you to "fuel scoop" the upper atmosphere of Jovians, with the same results. It would give a very detailed analysis of the atmosphere's composition and you could find a Jovian with a significant concentration of a rare gas, increasing it's value. You could continue to do the same for Land-able bodies (collect samples), perhaps you could launch probes down to the surface of HMC, Metal-Rich, Icy, or Rocky planets and moons.

I think that this would really help, not only to revamp exploration but also to break-up the monotony that can accompany exploration. It also provides a unique exploration advantage for ships that are otherwise very limited in their specialized use and, IMHO, look like scientific research vessels.

I also don't think that this would necessarily make the SK line of ships king of exploration, as they already have a few disadvantages when it comes to exploration - and with the "science rooms" adding weight it would only provide further handicaps that would be a mitigating factor in keeping them from being OP. Especially, given that the flagship of the SK fleet, the Beluga, is already ill-suited to planetary landings, especially on higher gravity planets.

This also made think about how others might see this as an unfair advantage to the SK line of ships, especially since they are already the only ships that can equip Luxury cabins. So that made me think that it could be mitigated by providing a unique module for ships that have military compartments. Perhaps something such a back-up power plant that can power essential systems, such as just enough juice to power the FSD and Thrusters to escape from combat in a pinch. This could also have a dual use for exploration, as it could have just enough juice to power life support and an AFMU, so that the main power plant can be repaired.

This is just a really simple idea I threw together in a couple of days, as a way to make the SK ships more useful without destroying an aspect of them that made them unique, as well as something that could be done to revamp exploration. I'd be happy to hear thoughts, criticisms, additions, and other feedback.

CMDR EliteKiller693, Wolves of Jonai

o7"

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Hello, EliteKiller693. :)

I hope you'll forgive my liberties in editing. I trust I've not altered the intent of your words in any way.

+1. I'd be quite pleased to see more routine scientific tasks in ED - and being able to dedicate SK ships for such seems like quite an interesting idea. As someone who much prefers multirole activity in ED, I find them too impractical for my general playstyle - but they are absolutely beautiful vessels. Widening their utility, with multiple options for unique builds, can only increase their appeal for me. I'd also suggest medicine as a good alternative role for the ships. :)
 
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[Reproducing and editing OP quickly, so I can read it without any effort. ... What? Don't look at me like that. I'm old now. I get tired.]

- - - - -

Original post (edited for clarity):

Hello, EliteKiller693. :)

I hope you'll forgive my liberties in editing. I trust I've not altered the intent of your words in any way...

...I'd also suggest medicine as a good alternative role for the ships. :)

Ah! Thank you for breaking that up for me! I'm still relatively new on the forums so it won't let me edit the post (also everything seems to be as I intended it). I also love the idea of being able to gear them up as hospital ships (to perhaps go help out in famine, break-out, and other areas such as that).
 
I Like the idea of science labs
How about have two options: "detailed sample analyser" and "detailed cartographic scanner" as placeholder names
the sample analyser would let you analyse components found on landable worlds and in asteroid rings to get a significant payout boost. This would incentivise actually going down to planets and into fields and you know....exploring, rather than the current "HONK, point at anything interesting, zip off" approach

the cartographic scanner would let you scan a planet from orbit and locate areas of higher concentration of certain elements: so it you wanted to load up with rare cargo mats/engineer components, it would give you a rough location


as for what the SK ships bring special: both of these require a minigame: just simple timed button presses, but the more correct gives you a narrowed area from the cartographic scan and better payout from the sample analyser
larger modules require less inputs to get max value
butttttt SK ships get a "luxury" equivalent which guarantees a...say....70% roll as the minimum, so you can cancel the roll immediately if your happy with that and skip the process, or attempt a more accurate reading secure in the knowledge it cant go TOO wrong
id honestly like to see detailed surface scanners use the same mechanics as well

and when space legs are eventually introduced, that can easily be implemented into that by having you mosey on over to the modules location XD
 
I Like the idea of science labs
How about have two options: "detailed sample analyser" and "detailed cartographic scanner" as placeholder names
the sample analyser would let you analyse components found on landable worlds and in asteroid rings to get a significant payout boost. This would incentivise actually going down to planets and into fields and you know....exploring, rather than the current "HONK, point at anything interesting, zip off" approach

This is exactly what I wanted to have happen with my idea, I would love to actually go and collect samples of things I come across so that I could bring those back rather than just some preliminary scans. A way to help break up the monotony that exploration can have.
 
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