Hello commanders, and devs
If this has already been mentioned, then sorry that im late to the party.
When we see an unexplored system, we cannot view the system map. we have to manually set a course (or route) to get there. then we scan it and boom all the system data is there now for you to view.
Now what if you could also save the ROUTE Data on how you got there so you don't have to keep Adjusting your ship to aim at the next jump point? what i am saying is what if you could make a multi system jump based on your data of the area and you can set up way points to the amount of Fuel you can use to make the jump. granted at first it will be the way of having to jump, exit, readjust, jump.
For Example i have a 32 tonne tank and i fly an ASP Explorer with a 31.78 LY Jump range at full tank (I am in the exploration business)
i can make at least 6-7 jumps before having to refuel at a star. if i have saved route data why not have the option in the Cartographics saying "Use Route previously discovered" it can go something like this
-Plot a route you previously discovered of your desired choice (minimum 1LY maximum 999LY)
-Enter hyperspace
-Remain in hyperspace (Not supercruise) with an ETA Timer to the system your fuel tank can maximum carry you
-While in hyperspace you can see that you are passing a current system way pointed in the route, can choose to exit hyperspace or keep going.
-Exit hyperspace with some fuel still left to refuel at the star
and there you have it. i covered maybe 6 systems and i exit on the 7th system without having to readjust and charge again and have a tiny bit of fuel left to refuel
If you wanna make it more interesting maybe in future updates you can sell hyperspace route data to real players and they will also be able to travel on the trail you blazed, to see the places you discovered
now i know what your thinking "What if it exits me on an unscoopable star" well that's where you can check to see if the last point on the solid line of the route has a scoopable star or maybe when you select all the scoopable stars from the map option in Cartographics. have the nav computer plot course so you only hit those stars on your journey.
well? has this been discussed already? im interested to hear back from anyone who shares this idea.
If this has already been mentioned, then sorry that im late to the party.
When we see an unexplored system, we cannot view the system map. we have to manually set a course (or route) to get there. then we scan it and boom all the system data is there now for you to view.
Now what if you could also save the ROUTE Data on how you got there so you don't have to keep Adjusting your ship to aim at the next jump point? what i am saying is what if you could make a multi system jump based on your data of the area and you can set up way points to the amount of Fuel you can use to make the jump. granted at first it will be the way of having to jump, exit, readjust, jump.
For Example i have a 32 tonne tank and i fly an ASP Explorer with a 31.78 LY Jump range at full tank (I am in the exploration business)
i can make at least 6-7 jumps before having to refuel at a star. if i have saved route data why not have the option in the Cartographics saying "Use Route previously discovered" it can go something like this
-Plot a route you previously discovered of your desired choice (minimum 1LY maximum 999LY)
-Enter hyperspace
-Remain in hyperspace (Not supercruise) with an ETA Timer to the system your fuel tank can maximum carry you
-While in hyperspace you can see that you are passing a current system way pointed in the route, can choose to exit hyperspace or keep going.
-Exit hyperspace with some fuel still left to refuel at the star
and there you have it. i covered maybe 6 systems and i exit on the 7th system without having to readjust and charge again and have a tiny bit of fuel left to refuel
If you wanna make it more interesting maybe in future updates you can sell hyperspace route data to real players and they will also be able to travel on the trail you blazed, to see the places you discovered
now i know what your thinking "What if it exits me on an unscoopable star" well that's where you can check to see if the last point on the solid line of the route has a scoopable star or maybe when you select all the scoopable stars from the map option in Cartographics. have the nav computer plot course so you only hit those stars on your journey.
well? has this been discussed already? im interested to hear back from anyone who shares this idea.