Yes, I stole the name from I-War. 
(Feel free to rename it)
Anyhoo, I fancied a cross between an energy weapon and ammo based weapon.
So I came up with an idea similar to the PBCs in I-War, but mixed up for ED.
The PBC, is a fairly slow firing, non-hitscan weapon. Projectile speeds, are initially around 1500m/s, but trails off after 1.5km.
ROF is around 60 rounds a minute.
Effective range is around 2km, and damage falls off rapidly after that.
It is similar to PAs, where damage is absolute on shields. Hull damage is ok at close range too, but it has very poor penetration. Beyond 2km the weapon is almost incapable of damaging hull.
Unlike all other weapons, it's neither ammo based, or energy based, but a new mix of both.
The PBC has unlimited overall ammo, but a limited clip size, of 30.
The weapon actually requires very very little WEP energy to fire.
However once those 30 rounds are gone, it will begin draining your WEP energy to create more.
The PBC can not reload while firing, or for 5 seconds after the last shot, but reloading can be interrupted to fire again.
WEP drain stops when the PBC clip is full.
Visually, the PBC fires a short streak of charged particles, clustered together. Basically a thick orange line.
Available in all classes, from 1-4, however, class 4 is simply two class 3's bolted together, for a combined ROF for 120 rounds per minute, and 60 rounds in the clip.
Heat generation is starts off quite low, but continued fire will build up heat in the weapon quicker, and needs to cool before reloading can commence (hence 5 seconds after last shot).
Thoughts?
CMDR Cosmic Spacehead
(Feel free to rename it)
Anyhoo, I fancied a cross between an energy weapon and ammo based weapon.
So I came up with an idea similar to the PBCs in I-War, but mixed up for ED.
The PBC, is a fairly slow firing, non-hitscan weapon. Projectile speeds, are initially around 1500m/s, but trails off after 1.5km.
ROF is around 60 rounds a minute.
Effective range is around 2km, and damage falls off rapidly after that.
It is similar to PAs, where damage is absolute on shields. Hull damage is ok at close range too, but it has very poor penetration. Beyond 2km the weapon is almost incapable of damaging hull.
Unlike all other weapons, it's neither ammo based, or energy based, but a new mix of both.
The PBC has unlimited overall ammo, but a limited clip size, of 30.
The weapon actually requires very very little WEP energy to fire.
However once those 30 rounds are gone, it will begin draining your WEP energy to create more.
The PBC can not reload while firing, or for 5 seconds after the last shot, but reloading can be interrupted to fire again.
WEP drain stops when the PBC clip is full.
Visually, the PBC fires a short streak of charged particles, clustered together. Basically a thick orange line.
Available in all classes, from 1-4, however, class 4 is simply two class 3's bolted together, for a combined ROF for 120 rounds per minute, and 60 rounds in the clip.
Heat generation is starts off quite low, but continued fire will build up heat in the weapon quicker, and needs to cool before reloading can commence (hence 5 seconds after last shot).
Thoughts?
CMDR Cosmic Spacehead