Newbie Impressions: Combat Build

Hey all, I'm a standard beta backer and recently had the opportunity to try the Single-Player Combat Build.

I really want this game to be successful, so I thought I'd share my impressions and some of the challenges I encountered so that we can maximize the accessibility of the game and perhaps diminish the learning curve.

My background: I played FE2 but never found the Thargoids. Software developer by trade (UI specialist).

High level thoughts:
  • I was really impressed with the quality and reliability of the build - I had no issues on my Bootcamped Macbook Pro, nor with any input device - except for a minor one when I set up my Joystick, more on that later.
  • I liked the structure of the tutorial missions - although a little more HUD help would be nice.
  • My primary struggles were related to getting in control of my ship - something I think will be very common with new/unfamiliar players. I'll go into this further below.

Control Attempt 1: Gamepad

I was excited to hear that ED can be played on a Gamepad, and was encouraged with the sensible set of default controls (and nice graphic depicting them).

I set up an old Dualshock 3 I had lying around, and spent the first night trying to get through some SP missions.

The second night, my initial excitement had faded, and frustration set in - I simply could not get precise enough with my targetting with the DS3 analog sticks. I'm not sure if it was my sensitivity tuning, or the yaw/roll hybrid setting, or what - but I soon gave up this control approach as hopeless.

Control Attempt 2: Mouse/Keyboard (Nostromo)

The next night I set up at my desk with a Razer Nostromo on my left hand and a mouse on my right.

I tried to map the throttle to the Nostromo's mousewheel, but couldn't get it working properly. I did find there was potential in using the Nostromo for strafing (lateral thrusters).

On the other hand (heh), the mouse wasn't effective for me - the delta constraints on yaw, in combination with low sensitivity, in combination with a seemingly large dead zone made the ship turn very sluggishly.

I think there is probably some adjustments I could make here, but I didn't bother, because I had ordered a Joystick on Amazon to try with ED - a Logitech Extreme 3D Pro.

Control Attempt 3: Logitech Extreme 3D Pro / Nostromo

This is where it clicked for me - I finally had control of my ship where I could make sudden turns and moves, and then precise adjustments to get on target.

(I did have a small hiccup where I selected "Joystick Defaults", but none of the defaults actually seemed to "take" - even though Joy X Axis was indicated as mapped to roll, I had to manually go and explicitly map Joy X to Roll to get it to actually work)

I also sorted out the Nostromo mousewheel throttle (the key is not to map it to "Mouse Z Axis", but rather map the up/down flicks individually to throttle+ and throttle- respectively).

As a result, I have a poor-man's HOTAS setup that works really well for me, and I was able to really get into the game and start to develop as a pilot.

Potential Improvements

  1. If I'm cruising at 40% throttle and tap a key for some instantenous forward thrust, when I release that key, my throttle position is reset to 0%. I wish it would reset to the previous setting.
  2. I bound my joystick's hat switch to head look U/D/L/R - instantaneous, not cumulative. This works great, but unfortunately I have to map another key to "toggle head look" - it's a toggle that's useless as my hat switch is bound to nothing else ever. I wish it would just always head look regardless of toggle state - also wish that I could tune the angle up that it looks at.
  3. Temperature indicator is not obvious that it's temperature; a simple icon would help

Hope this is useful. I realize that there are adjustments etc. that other players have made to make better progress with the other control schemes, but I'll say that I work full time and have two kids, so I don't have a lot of time to monkey with settings and search for a potential fun configuration.

I feel the game and Frontier will be best served by default control scheme options that are as accessible and intuitive as possible, while also scaling up to an extremely high / unlimited skill ceiling.

I think we're close!
 
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See, what you did there was provide quality feedback in a polite, useful manner.

You clearly have not been paying much attention to the forum.

Try making your title more punchy. Use words like "sucks" and "death". Something like "This game sucks, and something about death".

Then write no more than a paragraph on how you won't be playing the game anymore because of it "sucking" and something about "death"

:)
 

rootsrat

Volunteer Moderator
Good, constructive feedback (software tester myself, so I have an understanding of how important the "constructive" bit is ;) ).

/snip
Temperature indicator is not obvious that it's temperature; a simple icon would help

This! It took me a good while to figure what this meter is... Also, the little "compass" to the right of the scanner could use more indication as to what it actually is.
 
Nice post there!
I haven't been playing that much, just a few trading runs.
Trying to stay away from combat right now.
Think if i go down that route, it's gonna have to be a joystick.
Don't think I could hack it with mouse/kb.
My reactions just aren't capable these days :eek:
 
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