Hi all - I just bought the game as 1.2 was being deployed. While I have been having an excellent time so far, I would love to see some commentary on the following points:
1) Future Roadmap - Is there a roadmap somewhere of which features are to be added in the following months or year? I see there are 65 newsletters available, but I was hoping for a more concise list of features to be added so I know what is in the pipeline.
a. Will some sort of crafting ever be implemented (like the refinery for instance) that uses raw minerals to forge higher quality equipment? *Sorry, I just really like how EVE handles the whole economy for equipment*
b. Will we be able to transfer credits to other players?
c. Will there ever be faction specific raids to other factions with switching of territory?
d. Will there ever be Mercantile organizations (i.e. guilds) that can be joined, to help facilitate wings (grouping)?
2) Enemy ship AI
a. There seems to be no difference between a Novice Anaconda and a Master Anaconda, except the payout.
b. Subsystem Targeting - The AI does not seem to do this ever, from what I can tell. I was expecting that expert & master pilots would be doing this.
c. Prioritization - I would expect smaller ships to go after smaller ships, and bigger ships to go after bigger ones.
- Case in point, I saw a solo NPC Pirate Adder attack a NPC Python. This should not happen, ever. It was hilarious to watch it explode though.
d. Weapons loadouts - Why does an Anaconda shoot at me with kinetic weapons when I have full shields? I find the loadouts on the Python & Anacondas to be extremely tame.
3) Conflict zones
a. I assume that the reason the ships are more difficult is because they are using top notch, military grade equipment?
4) Mining and Trading both seem to suck in the beginning. I can see that trading might be worthwhile end-game, but not in the beginning.
a. I blew two days doing trading with my sidewinder, made 60k credits, and then went to the nav beacon and got last hit on an Anaconda and tripled that amount in 5 minutes.
b. Mining I spent 3 hours on and the whole mechanic of picking up Ore is probably the worst "disfeature" in the entire game. It needs to be altered somehow, it sucks.
5) My Biggest Issue
From what I can tell, there is no bonus for logging into Open Play, compared to Solo. I would think that due to the increased risk of Open Play, we should be encouraged to choose this mode along with some added benefit. I say bonus, because if I wrote penalty for Solo mode I am sure there would be some angry people.
I really like playing in Open Play as it feels more alive and I am always wondering if there is some guy waiting at the next star I jump to, to interdict me.
Perhaps this has already been addressed, in which case I apologize, I have really tried my best to search all available information (though I have not read all 65 newsletters yet).
All in all, I am loving the game and am still learning more and more about its little nuances.
1) Future Roadmap - Is there a roadmap somewhere of which features are to be added in the following months or year? I see there are 65 newsletters available, but I was hoping for a more concise list of features to be added so I know what is in the pipeline.
a. Will some sort of crafting ever be implemented (like the refinery for instance) that uses raw minerals to forge higher quality equipment? *Sorry, I just really like how EVE handles the whole economy for equipment*
b. Will we be able to transfer credits to other players?
c. Will there ever be faction specific raids to other factions with switching of territory?
d. Will there ever be Mercantile organizations (i.e. guilds) that can be joined, to help facilitate wings (grouping)?
2) Enemy ship AI
a. There seems to be no difference between a Novice Anaconda and a Master Anaconda, except the payout.
b. Subsystem Targeting - The AI does not seem to do this ever, from what I can tell. I was expecting that expert & master pilots would be doing this.
c. Prioritization - I would expect smaller ships to go after smaller ships, and bigger ships to go after bigger ones.
- Case in point, I saw a solo NPC Pirate Adder attack a NPC Python. This should not happen, ever. It was hilarious to watch it explode though.
d. Weapons loadouts - Why does an Anaconda shoot at me with kinetic weapons when I have full shields? I find the loadouts on the Python & Anacondas to be extremely tame.
3) Conflict zones
a. I assume that the reason the ships are more difficult is because they are using top notch, military grade equipment?
4) Mining and Trading both seem to suck in the beginning. I can see that trading might be worthwhile end-game, but not in the beginning.
a. I blew two days doing trading with my sidewinder, made 60k credits, and then went to the nav beacon and got last hit on an Anaconda and tripled that amount in 5 minutes.
b. Mining I spent 3 hours on and the whole mechanic of picking up Ore is probably the worst "disfeature" in the entire game. It needs to be altered somehow, it sucks.
5) My Biggest Issue
From what I can tell, there is no bonus for logging into Open Play, compared to Solo. I would think that due to the increased risk of Open Play, we should be encouraged to choose this mode along with some added benefit. I say bonus, because if I wrote penalty for Solo mode I am sure there would be some angry people.
I really like playing in Open Play as it feels more alive and I am always wondering if there is some guy waiting at the next star I jump to, to interdict me.
Perhaps this has already been addressed, in which case I apologize, I have really tried my best to search all available information (though I have not read all 65 newsletters yet).
All in all, I am loving the game and am still learning more and more about its little nuances.