PvP newbie pvp build

As much as I love my fixed frag FAS in PvE, PvP is obviously a different story.

I suppose I'm a little impatient, and just want to fight. So instead of waiting around for CMDR's in some of the big slow ships, I end up fighting FDL's and other FAS's. Fixed, close proximity weapons against other speedy ships is quite challenging.
So I want to 'git gud' with a little more forgiving build. Once I've 'giten gud' (pretty sure that's the past tense of git), then I can go back to my FAS fragger.

My only requirement for this new build is I still want it to be fixed weaps, otherwise it doesn't really help me.
So what ship/loadout would you recommend? (can be any ship, I'm not married to the FAS)
 

ALGOMATIC

Banned
The current meta is 3 PAs and 2 Rails for FAS and FDL.

4 MCs and 1 PA for FDL also works but not as much dps. If you want all fixed its not a beginner build anyway.

Also, master FA OFF since 90% of pvp ships are exclusively fly FAO
 
Thanks.
What about for modules? Load up on HRP, or add in a MRP?
Also are bi-weaves worth it, or stick with normal shields?
 

Deleted member 115407

D
Thanks.
What about for modules? Load up on HRP, or add in a MRP?
Also are bi-weaves worth it, or stick with normal shields?

I'm by no means an expert, but I always run a combination of HRPs MRPs when I'm fighting.
 

ALGOMATIC

Banned
Thanks.
What about for modules? Load up on HRP, or add in a MRP?
Also are bi-weaves worth it, or stick with normal shields?

Normal shields are crap, they choice is between bi weaves and prismatics, bi weaves for FDL is a more advanced build that gives you more agility but requires you to be evasive when the its down.
The simpler would be prismatic with 6 boosters (3 HD and 3 Reinforced)

For FAS either go with bi weave or no shields at all, rest is all HRPs and 1 - 2 MRPs
 
The current meta is 3 PAs and 2 Rails for FAS and FDL.

4 MCs and 1 PA for FDL also works but not as much dps. If you want all fixed its not a beginner build anyway.

Also, master FA OFF since 90% of pvp ships are exclusively fly FAO

ALGOMATIC,

3xPAs and 2xRails on a FAS, surely you been FDS?

I'm currently building a PVP FAS and weapons are the one thing I'm not sure on. I've been playing since beta and use fixed almost exclusively. What would you suggest for a FAS? 3x PAs (2xMED1xLRG) across the bottom and then a single (LRG) rail up top, or should I run something like 4xFrags with doubleshot?

EDIT: https://coriolis.io/outfit/federal_...BhBGA2EoFMCGBzANokMK6A=&bn=Combat-Utility FAS

Cheers
Toffs
( '-')7
 
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ALGOMATIC

Banned
ALGOMATIC,

3xPAs and 2xRails on a FAS, surely you been FDS?

I'm currently building a PVP FAS and weapons are the one thing I'm not sure on. I've been playing since beta and use fixed almost exclusively. What would you suggest for a FAS? 3x PAs (2xMED1xLRG) across the bottom and then a single (LRG) rail up top, or should I run something like 4xFrags with doubleshot?

EDIT: https://coriolis.io/outfit/federal_...BhBGA2EoFMCGBzANokMK6A=&bn=Combat-Utility FAS

Cheers
Toffs
( '-')7

Obviously fdl 3 PAs × 2 raiks, fas all PAs or 2 PAs and 2 rails

FAS with 4 frags also works, rapid fire screen shells for killing the big 3, regular pvp I go with overcharged and effects of your choice
 
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Obviously fdl 3 PAs × 2 raiks, fas all PAs or 2 PAs and 2 rails

FAS with 4 frags also works, rapid fire screen shells for killing the big 3, regular pvp I go with overcharged and effects of your choice

( '-')7

Appreciate the insight. Now I guess I just need to try out some load outs and finish engineering :)
 
Stick to your weapons of choice.
Frags can add the drag munitions effect via engineers,
that might help you with staying on target.
Use lateral thrust to compensate and train your FA: OFF piloting.
 
Why the shields though? Whats the reasoning behind them with such a good hull tanker?
Surely that's going to run hot without some sink launchers?

You have to be careful with a shieldless FAS. Running shieldless puts you at risk from seeker missiles/packhounds (they will wreck your external modules). Also high yield shell cannons and scramble spectrum. That's not to say you can't survive, but if you are a novice PVPer like me, you will probably want a buffer shield. I use a 5C thermal resistant bi-weave with 2 resistance augmented boosters. I've tried 1 booster, but found that the shield was ripped off too regularly to be effective.
 
Cheers 5miley,

Why the shields though? Whats the reasoning behind them with such a good hull tanker?

Surely that's going to run hot without some sink launchers?

Toffs
( '-')7


the base shield for the FAS is not great even if you use a prismo and 4 shield boosters
your most likely opponent in PvP will be a FDL (or another FAS) they will out shield tank your FAS
the shields being biweaves will give you the advantage of faster regen and when you engineer them you should
look for a secondary effect that gives you even better regen

the biweaves are only there to act as a buffer, the FASs strength is in its hull armor
 
Hey mate.

Best bet IMO is a mixed loadout. I would suggest a FDL with all MCs apart from perhaps two railguns to start with.

Part of PvP is evasive manoeuvering. I can guarantee it's one of the most important aspects of a good fight, but is the most easily forgotten by newcomers to PvP. It is, however, not easy to walk into PvP against other ships that may be pulling moves you aren't used to, you pulling moves you aren't used to, and trying to hit with an all-fixed loadout.
 
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Powderpanic

Banned
Meta PVP FAS

https://eddp.co/u/rTKZQFCr

Engineer everything
Thermal shield
Armour power plant
Resistance Boosters
You need a 135+ Dirty drive
HD HRP and Hull
Efficient PA and cascade/pen long range rail ( G1 rolled for heat )
Lighten everything else you can

*EDIT* Armour was meant to be reactive, wasnt concentrating.. Meh
 
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the base shield for the FAS is not great even if you use a prismo and 4 shield boosters
your most likely opponent in PvP will be a FDL (or another FAS) they will out shield tank your FAS
the shields being biweaves will give you the advantage of faster regen and when you engineer them you should
look for a secondary effect that gives you even better regen

the biweaves are only there to act as a buffer, the FASs strength is in its hull armor


Cheers! Thanks 5miley!
 
Meta PVP FAS

https://eddp.co/u/rTKZQFCr

Engineer everything
Thermal shield
Armour power plant
Resistance Boosters
You need a 135+ Dirty drive
HD HRP and Hull
Efficient PA and cascade/pen long range rail ( G1 rolled for heat )
Lighten everything else you can

Thanks Powder. Couple of quick questions re your build:

1- Only Reinforced Alloys? Why not Military Bulkheads?

2- 2D FSD? Can't live with 0.5LY jump range. That's supposed to be 5A right? :p

3- Don't think my OCD could handle the hard point placement. 1xMED and 2xLRG PA's with 1xMED Rail would do my brain in. Would 2xMED and 1x LRG PAs across the bottom with a LRG Rail up top be comparable? I'm assuming main weapons are the PAs with the rail as back-up/cool down weapon for when I'm running hot?

4- What about an FSDI? Size 2 FSDI and then replace a 3 Hull Reinforcement with a 3 Module Reinforcement?

LINK: https://eddp.co/u/Kd7A2N1c

Thanks again ( '-')7
 
1- Only Reinforced Alloys? Why not Military Bulkheads?

2- 2D FSD? Can't live with 0.5LY jump range. That's supposed to be 5A right? :p

His setup is trying to save mass.

3- Don't think my OCD could handle the hard point placement. 1xMED and 2xLRG PA's with 1xMED Rail would do my brain in.

No such thing as a large rail, and large PAs are much better than medium ones.
 

Powderpanic

Banned
Thanks Powder. Couple of quick questions re your build:

1- Only Reinforced Alloys? Why not Military Bulkheads?

2- 2D FSD? Can't live with 0.5LY jump range. That's supposed to be 5A right? :p

3- Don't think my OCD could handle the hard point placement. 1xMED and 2xLRG PA's with 1xMED Rail would do my brain in. Would 2xMED and 1x LRG PAs across the bottom with a LRG Rail up top be comparable? I'm assuming main weapons are the PAs with the rail as back-up/cool down weapon for when I'm running hot?

4- What about an FSDI? Size 2 FSDI and then replace a 3 Hull Reinforcement with a 3 Module Reinforcement?

LINK: https://eddp.co/u/Kd7A2N1c

Thanks again ( '-')7

1) Sorry, it was meant to be reactive armour... wasn't concentrating. While being fast and light is important. You need to be able to soak up damage if you get hit, while you wait for your biweave to rebuild
2) Speed and why would you need to high wake? The rebuy on these things is fast as hell and you should be able to low wake from most things.
3) This is personal preference. Overall more useful as you have 3 lots of PA doing damage most of the time over the reduced damage you get for having the cascade effect on the rail. Better on fighting larger ships. Maybe swap out for dual rail if you are fighting fast movers.
4) Yeah swap out a C2 for an inderdictor and replace a C3 with module protection
 
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