Newcomer / Intro Newbie tries his hand at deep core mining for Musgravite...

Ah, that's useful to know. I've been surface scanning high value planets all along and I do get around 30 million an hour, which is incredible when you're just starting in the game.
Not really, I did 40+ million an hour core mining ever since I left the noob sector. I don't understand why you have such a problem with that, but I'm slowly travelling towards the bubble and hopefully I'll be able to connect with you on stream or maybe upload a video to YT or something.
I'm in Li Yong Rui space and allied with them for the cut price ships and modules you get in Diaguandri.
You don't need to have anything to do with LYR to get the discounts. Everyone gets them.
I'll have to look into the power play and triple pay outs. 90 million an hour beats Rodigo mine passenger missions.
No it doesn't (if Robigo is done well - at least prior to Odyssey, not sure what changed since yesterday), but it's decent money indeed. The problem is that to get high enough rank with LYR you need to haul (and potentially pay for!) a BLOODY FLAKTON of powerplay cargo every week to maintain the high rank. Unless you're wiling to spend literal days exploring in the bubble to get money, I think you'll be better off doing anything else for money. That being said, LYR is a decent first powerplay pledge for the unique module you get, the Pack Hounds.
 
Ah, that's useful to know. I've been surface scanning high value planets all along and I do get around 30 million an hour, which is incredible when you're just starting in the game. I'm in Li Yong Rui space and allied with them for the cut price ships and modules you get in Diaguandri. I'll have to look into the power play and triple pay outs. 90 million an hour beats Rodigo mine passenger missions.
It's a bit tedious to do the level 5 powerplay. basically, you have to haul 10,000T of his stuff from his HQ to a nearby system with a near satation. With a 450T capacity Anaconda, it'll be 23 trips.

The time to do the trips is not the problem. Instead, it's the time to load up at 10T every 4 clicks, which is absolute hell and drives you nuts. The whole thing takes about 4 to 4 1/2 hours and you have to do it once a week; however, after the first week you can load 50T with every 4 clicks and you only need to deliver 5,000T to keep your rating, so it's much quicket.

The stuff you hall costs 100 mil for 10,000T, but you get 50 mil per week salary, so no matter how many weeks you do it, it only costs 50 mil overall.

Here's an example:
Say you did 20 hours at 30 mil per hour without powerplay. You'd get 600 mil for 20 hours work.
Now with powerplay. In week 1, say 5 hours to do it, which costs a net 50 mil, then 15 hours at 90 mil per hour = 1350mil - 50 mil = 1300 mil. Net gain over previous method is 700 mil.
In week two, PP takes about 2.5 hours, so 17.5 hours scanning at 90 mil per hour = 1575 mil. Net gain over first method is 975 mil per week.

Note that after a few weeks, you run out of planets to scan in the bubble, so you can't do it indefinitely.
 
The problem is that to get high enough rank with LYR you need to haul (and potentially pay for!) a BLOODY FLAKTON of powerplay cargo every week to maintain the high rank. Unless you're wiling to spend literal days exploring in the bubble to get money, I think you'll be better off doing anything else for money. That being said, LYR is a decent first powerplay pledge for the unique module you get, the Pack Hounds.
Mmm, yes quite. Reading the other post, I can't commit to what it takes to obtain and maintain that high rank. I don't think 4.5 hours a week hauling huge volumes of freight is a game I want to play.
I just arrived at Rodigo mines in my ASP X kitted out with passenger cabins. I'll see how it goes.
 
The whole thing takes about 4 to 4 1/2 hours and you have to do it once a week; however, after the first week you can load 50T with every 4 clicks and you only need to deliver 5,000T to keep your rating, so it's much quicket.
Oh dear, I'll never keep up with that kind of schedule to maintain rank. I think I can achieve what I want at Rodigo mines if it works as people say. Just arrived there to try, but probably won't have any play time until next week now.
 
I don't understand why you have such a problem with that, but I'm slowly travelling towards the bubble and hopefully I'll be able to connect with you on stream or maybe upload a video to YT or something.
I don't get why all these youtube videos find great asteroids to mine without too much searching. As I said earlier, I found two Musgravite asteroids in the first 15 minutes of mining before the dumping all cargo accident. A decent haul. After that I found nothing event trying out 2 different systems. The rich asteroids just weren't there. I'm limited on how much time I have to play, so I need a dependable method like Rodigo mines. Once I've got enough credits to buy the ships and outfit them the way I want, I'll stop chasing credits and do other stuff for fun - bounty hunting, even a bit of search and rescue.
 
I need a dependable method like Rodigo mines
Core mining is about as dependable as driving around the country side. If you suck, you can die and you can sometimes get delayed by a herd of sheep crossing the road, but overall it's a pretty dependable way of getting from A to B.
Whenever I go core mining, I get well over 100mil of minerals within an hour in the ring, consistently. You just have to figure out the details. When I'm back to the bubble, I'll figure out a way to sell this to ya ;)
 
Core mining is about as dependable as driving around the country side. If you suck, you can die and you can sometimes get delayed by a herd of sheep crossing the road, but overall it's a pretty dependable way of getting from A to B.
Whenever I go core mining, I get well over 100mil of minerals within an hour in the ring, consistently. You just have to figure out the details. When I'm back to the bubble, I'll figure out a way to sell this to ya ;)
I really enjoyed my first hour when I got some results. I'd still be doing it if I could get 60/70 million an hour out of it, or a bit less initially as I'm limited to the cargo capacity of an ASP X for a bit longer yet.
I like the idea of a mining Krait Phantom with its ability to boost fast and continuously quickly covering ground with the PWA. Not sure if that trumps higher cargo capacity of an Anaconda or not for efficiency.
 
I really enjoyed my first hour when I got some results. I'd still be doing it if I could get 60/70 million an hour out of it, or a bit less initially as I'm limited to the cargo capacity of an ASP X for a bit longer yet.
I like the idea of a mining Krait Phantom with its ability to boost fast and continuously quickly covering ground with the PWA. Not sure if that trumps higher cargo capacity of an Anaconda or not for efficiency.
You can get 100 mil per hour doing sightseeing missions from Robigo Mines in a shieldless Python. Scan a few high value planets on your way there to get allied with the main faction, which will kickstart your rep. I think you need about 6 mil or more in data.
 
I really enjoyed my first hour when I got some results. I'd still be doing it if I could get 60/70 million an hour out of it, or a bit less initially as I'm limited to the cargo capacity of an ASP X for a bit longer yet.
I like the idea of a mining Krait Phantom with its ability to boost fast and continuously quickly covering ground with the PWA. Not sure if that trumps higher cargo capacity of an Anaconda or not for efficiency.
I would stick with the Python, I find it the best for the job. Good balance of cargo vs speed, maneuverability and jumprange. Remember, you need to spend some internal space for limpets. I find that with less than ~8 limpets I'm wasting a lot of time waiting for them to get the job done. If you try to put that many on an Asp or a Phantom, you won't have any room for cargo.
 
I don't get why all these youtube videos find great asteroids to mine without too much searching. As I said earlier, I found two Musgravite asteroids in the first 15 minutes of mining before the dumping all cargo accident. A decent haul. After that I found nothing event trying out 2 different systems. The rich asteroids just weren't there. I'm limited on how much time I have to play, so I need a dependable method like Rodigo mines. Once I've got enough credits to buy the ships and outfit them the way I want, I'll stop chasing credits and do other stuff for fun - bounty hunting, even a bit of search and rescue.
I suspect that could be the result of doing the filmed run many times and only publishing the really good (lucky) one.
 
I suspect that could be the result of doing the filmed run many times and only publishing the really good (lucky) one.
That would be a very reasonable explanation, if only my every run wasn't successful like that as well.
Frankly, I expect one of two options:

Option 1. OP didn't grasp PWA yet with all its weirdness. Perhaps he pinged only once and turned away. Perhaps he expected PWA to highlight the asteroids from too far away. Perhaps he expected bright orange but didn't know that cores could actually show as dim with lots of black nets. Using PWA is like getting a 2 year old to eat veggies, you need the right approach or you'll never get past its temper tantrums.

Option 2. OP is trying to mine in very popular locations which are obviously regularly mined out. Maybe he picked the spot from a reddit post, which is something hundreds of others did. Maybe he drops dead center into the largest hotspot on the ring, which is an area bound to be extracted thoroughly. Maybe he accidentally flies in circles, which is easy to do if you don't maintain heading rigorously.

Whatever the case, I'm almost back in the bubble, I'll pick my miner asp and see if I can get the OP on a stream with me, into a private group or maybe I'll upload a run to youtube. I'll see. I already fixed one core mining nonbeliever, I can do that again ;)
 
The problem is that to get high enough rank with LYR you need to haul (and potentially pay for!) a BLOODY FLAKTON of powerplay cargo every week to maintain the high rank
Doesn't LYR have the option to kill enemy ships instead? Called undermining IIRC; the wiki says:

Killing Hostile agents​


Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to an enemy faction's control system in the process of being undermined and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of Utopian Overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, Private Security, etc. Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies.

Found this to be the easiest way to rank up when module shopping for my Cytos and Enforcers.

Yes, I did this in Open - and no, I never got into combat with other players. I saw a few of them in SC, but I didn't interdict them and strangely, no player seemed to be interested in interdicting me. NPCs yes, which can be a bit annoying if you're low on/out of ammo for the Pacifiers and then need to slow roast them with the beams. Could have been, though, that nobody wants to own up to support Denton Patreus.
 
Doesn't LYR have the option to kill enemy ships instead? Called undermining IIRC; the wiki says:


Found this to be the easiest way to rank up when module shopping for my Cytos and Enforcers.

Yes, I did this in Open - and no, I never got into combat with other players. I saw a few of them in SC, but I didn't interdict them and strangely, no player seemed to be interested in interdicting me. NPCs yes, which can be a bit annoying if you're low on/out of ammo for the Pacifiers and then need to slow roast them with the beams. Could have been, though, that nobody wants to own up to support Denton Patreus.
I didn't know about that, I'll have to investigate later.

Btw won't you be swimmimg in Notoriety for doing that?

PS. Regardless of whether this will work for LYR, it won't work for OP cause he doesn't have the engineering level you probably sport.
 
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Btw won't you be swimmimg in Notoriety for doing that?
Not unless FD has changed the rules since I did it. As long as you're pledged to one power, killing (NPC at least) ships that are assigned to an enemy power will only get you power play bounties from that enemy power (and merits from your own). With the rise in power play bounties on your head, you will of course become more attractive for powerplay NPC bounty hunters (which means you won't have to go out looking for them, they'll come looking for you :devilish:). No notoriety involved.

You may have encountered powerplay ships in regular gameplay - ships with names like Torvalds Shield or Federal Enforcer or something like that, who complain, after scanning you, that you're not worth it wasting their time. If you have a corresponding powerplay bounty on your ship, they won't stop at complainig...

I'd suggest to visit an IF when you leave your power's service to clean those bounties - I have no idea what happens otherwise.
 
Not unless FD has changed the rules since I did it. As long as you're pledged to one power, killing (NPC at least) ships that are assigned to an enemy power will only get you power play bounties from that enemy power (and merits from your own). With the rise in power play bounties on your head, you will of course become more attractive for powerplay NPC bounty hunters (which means you won't have to go out looking for them, they'll come looking for you :devilish:). No notoriety involved.

You may have encountered powerplay ships in regular gameplay - ships with names like Torvalds Shield or Federal Enforcer or something like that, who complain, after scanning you, that you're not worth it wasting their time. If you have a corresponding powerplay bounty on your ship, they won't stop at complainig...

I'd suggest to visit an IF when you leave your power's service to clean those bounties - I have no idea what happens otherwise.
Interesting! Thanks for the info! I'll check it out.

Still, it's probably not a viable method for our OP, as he isn't likely to run a ship capable of such intense combat.
 
OK Rodigo Mines site seeing to Sirius Atmospherics can generate me 40 million an hour in an ASP Explorer, but I did arrive with an already "Allied" reputation with Sirius since I've turned in quite a few 10s of millions in exploration data at other Sirius stations. 2nd trip I got scanned at the tourist beacon and blown up. Rebuy screen. Now I have a policy of entering silent running as soon as I exit supercruise at the beacon. 3rd trip I got interdicted near Robigo Mines outpost but dropped a heatsink and boosted away to safety.
Never do this mission without at least one heat sink controller on board, ideally two. Pleased with the results, despite getting my first ever death and rebuy in ED.
I have enough to buy a Python passenger ship and keep the ASP X at the same time.
 
OK Rodigo Mines site seeing to Sirius Atmospherics can generate me 40 million an hour in an ASP Explorer, but I did arrive with an already "Allied" reputation with Sirius since I've turned in quite a few 10s of millions in exploration data at other Sirius stations. 2nd trip I got scanned at the tourist beacon and blown up. Rebuy screen. Now I have a policy of entering silent running as soon as I exit supercruise at the beacon. 3rd trip I got interdicted near Robigo Mines outpost but dropped a heatsink and boosted away to safety.
Never do this mission without at least one heat sink controller on board, ideally two. Pleased with the results, despite getting my first ever death and rebuy in ED.
I have enough to buy a Python passenger ship and keep the ASP X at the same time.
Top tip for buying a Python don’t until you can afford to buy at least 3, the Python is one of those ships whose performance without A rating some of the modules can be a liability.
It used to be claimed that buying one was one of the fastest ways to get back to a free Sindewinder.
 
Top tip for buying a Python don’t until you can afford to buy at least 3, the Python is one of those ships whose performance without A rating some of the modules can be a liability.
It used to be claimed that buying one was one of the fastest ways to get back to a free Sindewinder.
I never buy a new ship until I can get it with the best options for the role I'm using it for plus 2 X rebuy price. This means I need one more Rodrigo mines run in the ASP X before I buy the Python. I'm also keeping the ASP X for the long trips.
 
Here's a good build for a Python. No shields are necessary because you never come under fire and you use the docking computer to touch down. Use a heatsink if you get interdicted or if an NPC drops out with you and you see "Scan detected". The heatsink gives you enough time to scan and jump from the beacon or land at base as long as you boost in to the base and guide your ship right up to the pad before letting the DC engage.


Without the guardian FSDB, you need some engineering to your FSD. This as a minimum;

This would be ideal for one jump less in each direction:

Ultimate:
 
Here's a good build for a Python. No shields are necessary because you never come under fire and you use the docking computer to touch down. Use a heatsink if you get interdicted or if an NPC drops out with you and you see "Scan detected". The heatsink gives you enough time to scan and jump from the beacon or land at base as long as you boost in to the base and guide your ship right up to the pad before letting the DC engage.


Without the guardian FSDB, you need some engineering to your FSD. This as a minimum;

This would be ideal for one jump less in each direction:

Ultimate:
I'm not into engineering or Guardian parts yet. My ASP X is doing the Rodigo run is shieldless and I've been using silent running and heatsinks to escape scans and interdictions. I've managed to get a Python passenger ship build that makes almost a 20ly jump with no engineering or Guardian FSD booster that takes away passenger space, which means it will be more jumps per round trip than the ASP X but it still has the range to do it without refueling.
It will have to do for now, but I'm going to have another shot at mining in the coming week.
I must get into engineering to extend jump range without the FSD booster which I will get before I do a deep space explorer build of probably a Krait Phantom in future.
 
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