Yep, Derpster Frey did a good job explaining the results. I'll just reiterate that the sample size should be larger. I'd recommend sampling every 5 seconds for 5 minutes. Unfortunately, we may never know what the issue is, since it's fairly common that some ISP backbone routes ignore the ICMP echo (Ping), but you should still be able to see the connection to the endpoint (the FD server).
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If you continue to have connection issues, run this test longer and save it as a text file (or image might be Ok too). Send the results to FD support and perhaps they can do a reverse test back to your local ISP. There's another online game I play, and many times when a player has connection issues, if not something inside their computer, it's somewhere along the route to/from the game server. Your ISP will generally claim they are only responsible for the connection from their router to your modem, and the ultimate problem is with the ISP Backbone provider they use to connect to the Internet.
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If you continue to have connection issues, run this test longer and save it as a text file (or image might be Ok too). Send the results to FD support and perhaps they can do a reverse test back to your local ISP. There's another online game I play, and many times when a player has connection issues, if not something inside their computer, it's somewhere along the route to/from the game server. Your ISP will generally claim they are only responsible for the connection from their router to your modem, and the ultimate problem is with the ISP Backbone provider they use to connect to the Internet.